Difference between revisions of "RogueCraft"

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The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.
The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.
{{db|1=website in unavailable, no record of this roguelike elsewhere.}}

Revision as of 02:46, 3 July 2020

RogueCraft
Talkie-Talkie Project
Developer Jason Pullara
Theme Fantasy
Influences NetHack, Minecraft, Diablo, Final Fantasy XI
Licensing None at the moment.
P. Language C/C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Varied
Official site of RogueCraft


RogueCraft is a roguelike thing, with multiple influences.

RogueCraft

Story

As hinted in the July 17th, 2012 release, RogueCraft has a story involving slaying the demons of hell and Satan.

Gameplay

Currently, no real gameplay elemnts exist, though the source code and game screen currently hint at a class based leveling system with crafting abilities.

Development

The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.

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