Difference between revisions of "Letter Hunt"
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== About == | == About == | ||
Letter Hunt is a Seven Day Roguelike written by Jeff Lait. The original idea came from a discussion at the end of the 2005 7DRL challenge with Antoine, the author of [[Guild]]. | |||
It is an arcade style roguelike where the goal is to maximize your score rather than complete a quest. It is still turn based, however. | It is an arcade style roguelike where the goal is to maximize your score rather than complete a quest. It is still turn based, however. | ||
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* Spell words by capturing your foes in the correct order to earn points and powerups. | * Spell words by capturing your foes in the correct order to earn points and powerups. | ||
* Fifty-two letters to capture, many with their own personalities or unique abilities. | * Fifty-two letters to capture, many with their own personalities or unique abilities. | ||
* Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not | * Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permanent. | ||
* Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down. | * Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down. | ||
* Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure. | * Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure. | ||
* Turn based action, as is normal for a roguelike. | * Turn based action, as is normal for a roguelike. | ||
* User editable | * User editable word list: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the word list file. | ||
== Versions and platforms == | == Versions and platforms == |
Revision as of 06:55, 13 May 2007
Letter Hunt | |
---|---|
7DRL | |
Developer | Jeff Lait |
Theme | arcade |
Influences | none |
Released | 2006 |
Updated | 2006 |
Licensing | open source (BSD), freeware |
P. Language | C++ |
Platforms | Linux, Mac, Windows |
Interface | Graphical tiles (which are of characters!), ASCII, Keyboard |
Game Length | 30 minutes per game |
Official site of Letter Hunt |
Letter Hunt is a coffeebreak roguelike
About
Letter Hunt is a Seven Day Roguelike written by Jeff Lait. The original idea came from a discussion at the end of the 2005 7DRL challenge with Antoine, the author of Guild.
It is an arcade style roguelike where the goal is to maximize your score rather than complete a quest. It is still turn based, however.
Unique/rare features
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permanent.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable word list: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the word list file.
Versions and platforms
Letter Hunt is written in C++ and is available for Windows, Linux, and the Mac OSX. Source code is provided so it may be ported to any platform with curses and/or SDL.