Difference between revisions of "Broken Rogue"
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It currently consists of three levels and a difficult end game boss. Finishing the game is a challenge. | It currently consists of three levels and a difficult end game boss. Finishing the game is a challenge. | ||
I know it looks like crap, but it's actually fun. | |||
== Features == | == Features == | ||
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== Screenshots == | == Screenshots == | ||
http://keeperrl.com/~michal/infinihack1.png | |||
http://keeperrl.com/~michal/infinihack2.png |
Revision as of 08:17, 19 June 2021
Infinihack | |
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Alpha Project | |
Developer | Michał Brzozowski |
Theme | Dungeon crawling |
Influences | Rogue, Superhot |
Released | 19 June 2021 (demo) |
Updated | 19 June 2021 |
Licensing | GPL |
P. Language | Zenon |
Platforms | Windows |
Interface | GUI, Keyboard |
Game Length | Short |
Official site of Infinihack |
Infinihack is an early demo of a turn-less and grid-less roguelike where time moves when you do. Allowing free movement, it offers exciting and difficult melee combat and unique enemies.
It currently consists of three levels and a difficult end game boss. Finishing the game is a challenge.
I know it looks like crap, but it's actually fun.
Features
- No grid, no turns, just free movement. Enemies move only when you do, giving you time to think whenever you want.
- Sword fighting, dodging projectiles and monsters' special attacks.
- 3 Levels.
- 8 enemies, which are all quite unique.
- Fully playable.
- Difficult.
Screenshots