Difference between revisions of "Featured roguelike"
(Feature Sil) |
|||
Line 2: | Line 2: | ||
<!-- If you are updating Featured roguelike, don't forget to add the old one to the list of Previously featured! --> | <!-- If you are updating Featured roguelike, don't forget to add the old one to the list of Previously featured! --> | ||
= Featured Roguelike: [[ | = Featured Roguelike: [[Sil]] = | ||
<div> | <div> | ||
<div style="float: right; padding: 0px 0px 10px 10px; text-align: right"> | <div style="float: right; padding: 0px 0px 10px 10px; text-align: right"> | ||
[[File: | [[File:SilScreenshot.png|frameless|thumb]] | ||
</div> | </div> | ||
Sil is a computer role-playing game with a strong emphasis on discovery and tactical combat. It has a simple but rich combat system which allows for a great variety of choice: should you wear heavy armour that makes you easier to hit but reduces the damage you take? should you wield heavier weapons to overcome your opponents’ armour, or wield lighter weapons for more accuracy and a greater chance of critical hits? It depends on the situation and the type of character you become. You will also have the chance to retreat back into shadowy corridors to take the enemy one by one, or to stealthily creep up to your opponent and take him unawares. | |||
It is also one of very few games that stays true to the writings of Tolkien. Carefully researched, it dispenses with many generic fantasy tropes and reveals a different world. There are no wizards or priests, no platemail or magical scrolls. Instead, it is the Norse Saga inspired world that Tolkien imagined, with warriors clad in shining mail, singing songs of rage or sorrow as they slay. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than spells of fireball and teleportation. | |||
/div> | |||
<noinclude> | <noinclude> | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 14:04, 24 December 2021
Featured Roguelike: Sil
Sil is a computer role-playing game with a strong emphasis on discovery and tactical combat. It has a simple but rich combat system which allows for a great variety of choice: should you wear heavy armour that makes you easier to hit but reduces the damage you take? should you wield heavier weapons to overcome your opponents’ armour, or wield lighter weapons for more accuracy and a greater chance of critical hits? It depends on the situation and the type of character you become. You will also have the chance to retreat back into shadowy corridors to take the enemy one by one, or to stealthily creep up to your opponent and take him unawares.
It is also one of very few games that stays true to the writings of Tolkien. Carefully researched, it dispenses with many generic fantasy tropes and reveals a different world. There are no wizards or priests, no platemail or magical scrolls. Instead, it is the Norse Saga inspired world that Tolkien imagined, with warriors clad in shining mail, singing songs of rage or sorrow as they slay. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than spells of fireball and teleportation.
/div>