Difference between revisions of "Featured roguelike"
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<!-- If you are updating Featured roguelike, don't forget to add the old one to the list of Previously featured! --> | <!-- If you are updating Featured roguelike, don't forget to add the old one to the list of Previously featured! --> | ||
= Featured Roguelike: [[ | = Featured Roguelike: [[The Ground Gives Way]] = | ||
<div> | <div> | ||
<div style="float: right; padding: 0px 0px 10px 10px; text-align: right"> | <div style="float: right; padding: 0px 0px 10px 10px; text-align: right"> | ||
[[File: | [[File:TGGW-Gameplay.png|frameless|thumb]] | ||
</div> | </div> | ||
The Ground Gives Way is a roguelike focusing on randomness and improvised progression. No classes, races, XP, or character levels; progress is made by finding items and equipment. Lots of possible interactions with the environment and many interesting ways of using items. | |||
== Features == | == Features == | ||
* | * Characters will be very different from game to game since progress depends on what you happen to find. | ||
* | * Hundreds of items, monsters, services, traps, and features of different rarity that will make each game different from the last. No winner will look the same in TGGW. | ||
* | * Most map features are interactive and have different effects on the player. | ||
* | * Very short game time. The game could be completed within an hour. However, the difficulty increases very fast. | ||
<noinclude> | <noinclude> | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 15:55, 1 March 2022
Featured Roguelike: The Ground Gives Way
The Ground Gives Way is a roguelike focusing on randomness and improvised progression. No classes, races, XP, or character levels; progress is made by finding items and equipment. Lots of possible interactions with the environment and many interesting ways of using items.
Features
- Characters will be very different from game to game since progress depends on what you happen to find.
- Hundreds of items, monsters, services, traps, and features of different rarity that will make each game different from the last. No winner will look the same in TGGW.
- Most map features are interactive and have different effects on the player.
- Very short game time. The game could be completed within an hour. However, the difficulty increases very fast.