Difference between revisions of "Resistance"
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(Elemental Resistances as game mechanics) |
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Resistances offer creatures and objects full or partial protection against certain kinds of attacks and damage. Either innate or temporary protection (potion of fire resistance). A fire elemental would take reduced damage - if any at all - from heat-based attacks. A piece of armor might be acid-proof or rust-proof. Symmetrically opposite to resistances are vulnerabilities, e.g. an ice giant might be weak against fire. Often, resistances will be elemental-based. | Resistances offer creatures and objects full or partial protection against certain kinds of attacks and damage. Either innate or temporary protection ([[potion]] of fire [[resistance]]). A fire elemental would take reduced damage - if any at all - from heat-based attacks. A piece of armor might be acid-proof or rust-proof. Symmetrically opposite to resistances are [[vulnerabilities]], e.g. an ice giant might be weak against fire. Often, resistances will be elemental-based. | ||
[[Category:Concepts]] |
Revision as of 02:06, 18 February 2022
Resistances offer creatures and objects full or partial protection against certain kinds of attacks and damage. Either innate or temporary protection (potion of fire resistance). A fire elemental would take reduced damage - if any at all - from heat-based attacks. A piece of armor might be acid-proof or rust-proof. Symmetrically opposite to resistances are vulnerabilities, e.g. an ice giant might be weak against fire. Often, resistances will be elemental-based.