Difference between revisions of "Featured roguelike"
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= Featured Roguelike: [[ | = Featured Roguelike: [[UnReal World]] = | ||
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<div style="float: right; padding: 0px 0px 10px 10px; text-align: right"> | <div style="float: right; padding: 0px 0px 10px 10px; text-align: right"> | ||
[[File: | [[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]] | ||
</div> | </div> | ||
Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment. | |||
== Features == | == Features == | ||
* | * Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level | ||
* | * No character classes but nine different cultures to choose from | ||
* | * Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking | ||
* | * Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail | ||
* | * Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles | ||
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins | |||
<noinclude> | <noinclude> | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 13:01, 28 July 2022
Featured Roguelike: UnReal World
Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
Features
- Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
- No character classes but nine different cultures to choose from
- Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
- Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
- Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
- Craft items from weapons to traps, build constructions for temporary shelter to log cabins