Difference between revisions of "Featured roguelike"

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(Zorbus featured roguelike November)
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= Featured Roguelike: [[Zorbus]] =
= Featured Roguelike: [[Incursion]] =
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[[File:ZorbusPreview.png|frameless|thumb|alt=Zorbus Screenshot]]
[[File:Incursion3.png|frameless|thumb|alt=Incursion Screenshot]]
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Delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood.
A freeware roguelike game based on the mechanics of the d20 system


== Features ==
== Features ==
* A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.
* Many character design choices: 9 races, 10 classes, 45 skills, and 19 choices of god.
* Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
* Character development is focused on skills and feats.
* Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
* Non-regenerating hit points
* No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells).
* Special mechanics for resting.
* No grinding for random drops.


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Revision as of 15:05, 24 November 2022


Featured Roguelike: Incursion

Incursion Screenshot

A freeware roguelike game based on the mechanics of the d20 system

Features

  • Many character design choices: 9 races, 10 classes, 45 skills, and 19 choices of god.
  • Character development is focused on skills and feats.
  • Non-regenerating hit points
  • Special mechanics for resting.
  • No grinding for random drops.