Difference between revisions of "Omega Rebirth"
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* Random stat rolling replaced by point-pool system | * Random stat rolling replaced by point-pool system | ||
* Handles terminal resize events | * Handles terminal resize events | ||
* Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death) | |||
* Many bug fixes | * Many bug fixes | ||
[[Category:Open source]] | [[Category:Open source]] |
Revision as of 00:54, 17 September 2023
Omega Rebirth | |
---|---|
Major Roguelike | |
Developer | Lyle Tafoya |
Theme | Fantasy |
Influences | Omega |
Released | 2023 |
Updated | Sep 16, 2023 (0.3.1) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux,Windows |
Interface | ASCII,Keyboard |
Game Length | 8+ hours |
Official site of Omega Rebirth |
About
Omega Rebirth is a fork of the classic roguelike "Omega" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features.
Some noteworthy changes include:
- Compiles as C++
- Map stays centered on the player
- Removal of the infamous "up in the air" inventory system
- Improved item stacking mechanics
- Working torches
- Consolidated all Player stats/info and added health/mana meters
- Random stat rolling replaced by point-pool system
- Handles terminal resize events
- Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death)
- Many bug fixes