Difference between revisions of "Monster attacks"
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* Hit -- Just your standard 'substract an amount of hp' attack. | * Hit -- Just your standard 'substract an amount of hp' attack. | ||
* Wound -- Create a wound with long-term effect, ie. bleeding. | |||
* Push back -- The pc is pushed back by the force of attack. | |||
* Grab -- The pc can't move away from the monster. | |||
* Paralyze -- The pc can't do anything for several turns. | |||
* Sleep -- Like Paralyze, but it ends when pc is attacked. | |||
* Teleport -- The pc is teleported into random place. | |||
* Electric shock -- The attack ignores any metal armor. | |||
* Corrode -- Attack can damage metal armor. | |||
* Acid attack -- Attack can damage any armor. | |||
* Torch -- The pc is set on fire. | |||
* Fire attack -- Can damage scrolls/books/potions. | |||
* Fear -- The pc becomes afraid. | |||
* Confuse -- The pc moves around randomly. | |||
* Blind -- The pc becomes blind for some turns. | |||
* Steal -- The monsters takes an item from pc's inventory. | |||
* Pickpocket -- The monsters takes some gold from pc's inventory. | |||
* Sticky curse -- One piece of pc's equipment becomes sticky-cursed. | |||
* Disarm -- Makes pc drop his weapon. | |||
* Drain stat -- Lowers one of pc's statistics. | |||
* Permanent drain stat -- Lowers one of pc's statistics permanently. | |||
* Drain level -- Lowers pc's experience. | |||
* Silence -- The pc can't cast any spells for a number of turns. | |||
* Dispel -- Removes any magical effects from pc. | |||
* Energize -- Restores pc's mana. | |||
* Heal -- Restores pc's (and maybe other monster's) hp. | |||
* Trap -- Creates a trap. | |||
* Clone -- Creates a copy of the monster. | |||
* Mimic -- Makes the monster look/behave/have stats like the pc. | |||
* Amnesia -- Causes amnesia. | |||
* Steal spell -- Makes the pc forget one spell and gives it to the monster. | |||
* Summon -- Summons monsters. | |||
* Krezus curse -- Turns an item into gold. | |||
* Basilisk stare -- Turns an item/pc into rock. | |||
* Shoot -- Standard ranged attack. | |||
* Poison -- A stat of the pc decrease for some time. | |||
* Polymorph -- Targeted at other mosnters, changes their kind. | |||
* Teleport from -- Monster teleports away from the pc. | |||
* Teleport to -- Monster teleports to a sqare next to the pc. | |||
* Teleport to self -- The PC is teleported to a square beside the monster. | |||
* Darkness -- Makes the squares around pc dark. | |||
* Light -- Makes the squares around pc lit. | |||
* Earthquake -- Damages all creatures around. | |||
* Hunt -- The monster can attack another monster of specific kind and heal by killing it. | |||
* Aggravate -- Makes all the monsters around come here. | |||
* Stun -- Makes the pc unable to fight for the next turn. | |||
* Tumble down -- Makes the pc unable to walk for the next turn. | |||
* Idle -- No attack at all. | |||
* Suicide -- Kills the monster. | |||
* Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour. | |||
* Madness -- Scares the target and drives it insane. | |||
* Disease -- Prevents health regeneration, possibly other effects too. Spreads by proximity. | |||
* Seduce -- Makes the pc take off his armor. | |||
* Charm -- Makes the pc unable to attack the monster. | |||
* Rise dead -- Creates zombies from monster corpses. | |||
* Make hungry -- Makes the pc hungrier. | |||
* Drain magic -- Decreases magical pluses, turns scrolls into empty scrolls, potions into potions of water. | |||
* Drain power -- Decreases pc's mana. | |||
* Switch places -- Switches places of pc and monster. | |||
* Slow -- the player isn't paralized but acts slower | |||
* good music -- increases the stats of all nearby friendly monsters | |||
* bad music -- damages and stuns the target. See sound attack :) | |||
* Curse -- inflicts the player with various curses that have negative effects but only lasts a short time | |||
* Time warp -- time clocks back at the point where the player entered the level | |||
* Phase out -- target disapears completly for a short time. No other adverse effects. | |||
* Throw buddy -- monster takes a smaller buddy and throws it at target. Both projectile and target takes damage | |||
* Fart bomb -- damages all creatures nearby every turn, for several turns. | |||
* Breathe fire -- damages monsters, say on 3 squares in a given direction. | |||
* Turn -- Turn the pc into a chicken (or something else) - he keeps his HP, but can't attack. | |||
* Wind - creates some kind of tornado that takes monsters and objects with it in some direction | |||
* Fly/levitate -- avoid terrain, or get out of reach of PC | |||
* Hide -- become difficult to see unless really close (chameleons?) | |||
* Divide -- split into two (distinct from summon/clone in that each half has half the power of the original) | |||
* Merge -- take two monsters and make a stronger one from them | |||
* Cooperate -- an attack that needs several monster to act at the same time | |||
* Animate -- raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around. | |||
* Whirlwind -- pick up items from the floor and move them around randomly, possibly hitting creatures in the way | |||
* Mutate -- The pc grows an additional organ that changes his abilities | |||
* Alter ground -- turns grass to rock, or poisoned river to clean river, or whatever. | |||
* Demi, Quart -- pc loses half or one-fourth of his current hp | |||
* Engluf -- pc is englufed or swallowed, so it can only fight one creature and cannot move. May be combined with Condemn to simulate digestion. | |||
* Condemn -- Put's a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies. | |||
* Nexus - Swaps around PCs stats | |||
* Swizzle - Swap the PC's HP and mana totals | |||
* BSoD - Crash the computer the game is running on (portability issues here) | |||
* Disorient - Paint the screen upside down (this one could be great) | |||
* Teleport level -- pc is teleported to another level | |||
* Balefire -- Kills target and undoes the target's last N moves. | |||
* Posess -- Allow the monster to possess the player for N turns. During this time the PC would be computer controlled and attack the enemies of the possessing monster. | |||
* Soul Steal - Steal the PC's soul, making the gods ignore his praying. | |||
* Scatter equipment - Makes PC's equipment (some if not all) to be thrown around. | |||
* Sacrifice - If PC stands on an altar, sacrifice. Like in adom. | |||
* Give item - Makes PC to accept an item (e.g. loadstone, timed explosive or something else not so useful). | |||
* Encumber -- make Pc's carrying capacity smaller |
Revision as of 16:28, 12 September 2005
The content of your game is very important once you overcome the minor technical problems of writing the engine. ;) I'd say that a lerge number of interesting and distinct monster kinds makes for a very large part of a good roguelike game. And one of the most obvious things that differs the monsters are their special attacks and their effects.
The list is not supposed to be a list of all attack effects possible in a roguelike, nor a list of attack effects that every roguelike should have. It's supposed to serve as an inspiration for your own ideas.
- Hit -- Just your standard 'substract an amount of hp' attack.
- Wound -- Create a wound with long-term effect, ie. bleeding.
- Push back -- The pc is pushed back by the force of attack.
- Grab -- The pc can't move away from the monster.
- Paralyze -- The pc can't do anything for several turns.
- Sleep -- Like Paralyze, but it ends when pc is attacked.
- Teleport -- The pc is teleported into random place.
- Electric shock -- The attack ignores any metal armor.
- Corrode -- Attack can damage metal armor.
- Acid attack -- Attack can damage any armor.
- Torch -- The pc is set on fire.
- Fire attack -- Can damage scrolls/books/potions.
- Fear -- The pc becomes afraid.
- Confuse -- The pc moves around randomly.
- Blind -- The pc becomes blind for some turns.
- Steal -- The monsters takes an item from pc's inventory.
- Pickpocket -- The monsters takes some gold from pc's inventory.
- Sticky curse -- One piece of pc's equipment becomes sticky-cursed.
- Disarm -- Makes pc drop his weapon.
- Drain stat -- Lowers one of pc's statistics.
- Permanent drain stat -- Lowers one of pc's statistics permanently.
- Drain level -- Lowers pc's experience.
- Silence -- The pc can't cast any spells for a number of turns.
- Dispel -- Removes any magical effects from pc.
- Energize -- Restores pc's mana.
- Heal -- Restores pc's (and maybe other monster's) hp.
- Trap -- Creates a trap.
- Clone -- Creates a copy of the monster.
- Mimic -- Makes the monster look/behave/have stats like the pc.
- Amnesia -- Causes amnesia.
- Steal spell -- Makes the pc forget one spell and gives it to the monster.
- Summon -- Summons monsters.
- Krezus curse -- Turns an item into gold.
- Basilisk stare -- Turns an item/pc into rock.
- Shoot -- Standard ranged attack.
- Poison -- A stat of the pc decrease for some time.
- Polymorph -- Targeted at other mosnters, changes their kind.
- Teleport from -- Monster teleports away from the pc.
- Teleport to -- Monster teleports to a sqare next to the pc.
- Teleport to self -- The PC is teleported to a square beside the monster.
- Darkness -- Makes the squares around pc dark.
- Light -- Makes the squares around pc lit.
- Earthquake -- Damages all creatures around.
- Hunt -- The monster can attack another monster of specific kind and heal by killing it.
- Aggravate -- Makes all the monsters around come here.
- Stun -- Makes the pc unable to fight for the next turn.
- Tumble down -- Makes the pc unable to walk for the next turn.
- Idle -- No attack at all.
- Suicide -- Kills the monster.
- Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
- Madness -- Scares the target and drives it insane.
- Disease -- Prevents health regeneration, possibly other effects too. Spreads by proximity.
- Seduce -- Makes the pc take off his armor.
- Charm -- Makes the pc unable to attack the monster.
- Rise dead -- Creates zombies from monster corpses.
- Make hungry -- Makes the pc hungrier.
- Drain magic -- Decreases magical pluses, turns scrolls into empty scrolls, potions into potions of water.
- Drain power -- Decreases pc's mana.
- Switch places -- Switches places of pc and monster.
- Slow -- the player isn't paralized but acts slower
- good music -- increases the stats of all nearby friendly monsters
- bad music -- damages and stuns the target. See sound attack :)
- Curse -- inflicts the player with various curses that have negative effects but only lasts a short time
- Time warp -- time clocks back at the point where the player entered the level
- Phase out -- target disapears completly for a short time. No other adverse effects.
- Throw buddy -- monster takes a smaller buddy and throws it at target. Both projectile and target takes damage
- Fart bomb -- damages all creatures nearby every turn, for several turns.
- Breathe fire -- damages monsters, say on 3 squares in a given direction.
- Turn -- Turn the pc into a chicken (or something else) - he keeps his HP, but can't attack.
- Wind - creates some kind of tornado that takes monsters and objects with it in some direction
- Fly/levitate -- avoid terrain, or get out of reach of PC
- Hide -- become difficult to see unless really close (chameleons?)
- Divide -- split into two (distinct from summon/clone in that each half has half the power of the original)
- Merge -- take two monsters and make a stronger one from them
- Cooperate -- an attack that needs several monster to act at the same time
- Animate -- raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.
- Whirlwind -- pick up items from the floor and move them around randomly, possibly hitting creatures in the way
- Mutate -- The pc grows an additional organ that changes his abilities
- Alter ground -- turns grass to rock, or poisoned river to clean river, or whatever.
- Demi, Quart -- pc loses half or one-fourth of his current hp
- Engluf -- pc is englufed or swallowed, so it can only fight one creature and cannot move. May be combined with Condemn to simulate digestion.
- Condemn -- Put's a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
- Nexus - Swaps around PCs stats
- Swizzle - Swap the PC's HP and mana totals
- BSoD - Crash the computer the game is running on (portability issues here)
- Disorient - Paint the screen upside down (this one could be great)
- Teleport level -- pc is teleported to another level
- Balefire -- Kills target and undoes the target's last N moves.
- Posess -- Allow the monster to possess the player for N turns. During this time the PC would be computer controlled and attack the enemies of the possessing monster.
- Soul Steal - Steal the PC's soul, making the gods ignore his praying.
- Scatter equipment - Makes PC's equipment (some if not all) to be thrown around.
- Sacrifice - If PC stands on an altar, sacrifice. Like in adom.
- Give item - Makes PC to accept an item (e.g. loadstone, timed explosive or something else not so useful).
- Encumber -- make Pc's carrying capacity smaller