Difference between revisions of "Xenocide"
Jump to navigation
Jump to search
BoboDaHobo (talk | contribs) |
(Maintenance and update) |
||
Line 4: | Line 4: | ||
|influences = | |influences = | ||
|released = 2002 | |released = 2002 | ||
|updated = | |updated = March 28 2007 | ||
|licensing = | |licensing = | ||
|language = | |language = [[Cpp|C++]] | ||
|platforms = Dos, Linux and Windows | |platforms = Dos, Linux and Windows | ||
|interface = | |interface = ASCII | ||
|length = | |length = | ||
|site = | |site = [http://xeno.chaosforge.org/] | ||
}} [[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]] | }} [[Category:Futuristic roguelikes]] [[Category:Horror roguelikes]] | ||
Line 29: | Line 29: | ||
* The ability to splice the player's DNA with enemy DNA | * The ability to splice the player's DNA with enemy DNA | ||
* A single boss monster at the end of one of the areas | * A single boss monster at the end of one of the areas | ||
* Multiple tile monsters | |||
* Some energy weapons | |||
''Xenocide'' is also planned to have, sometime in the future: | ''Xenocide'' is also planned to have, sometime in the future: | ||
Line 34: | Line 36: | ||
* More items, weapons, armours and monsters | * More items, weapons, armours and monsters | ||
* Boss monsters at the end of most game areas | * Boss monsters at the end of most game areas | ||
* An actual ending whereby the player can beat the game | * An actual ending whereby the player can beat the game | ||
* | * More energy weapons and flamethrowers | ||
== Versions and platforms == | == Versions and platforms == | ||
Latest version has been compiled for Windows but author claims it should run without problems under wine. | |||
=== Related links === | === Related links === | ||
* [http://www.graveyard.roguelikedevelopment.org/index.php?w2=1&dzial=zombies&gra=6& ''Xenocide'' | * [http://www.graveyard.roguelikedevelopment.org/index.php?w2=1&dzial=zombies&gra=6& Old ''Xenocide'' version (available for all listed platforms)] | ||
* [http://www.alamak0ta.republika.pl/ Jakub Debski's homepage] | * [http://www.alamak0ta.republika.pl/ Jakub Debski's homepage] |
Revision as of 21:49, 23 September 2007
Xenocide | |
---|---|
Beta Project | |
Developer | Jakub Debski |
Theme | |
Influences | |
Released | 2002 |
Updated | March 28 2007 |
Licensing | |
P. Language | C++ |
Platforms | Dos, Linux and Windows |
Interface | ASCII |
Game Length | |
[[1] Official site of Xenocide] |
Xenocide is a futuristic roguelike developed by Jakub Debski since 2002.
Description
Xenocide is based on a futuristic and horror theme, where the player must try and survive while fighting his way through waves of human, alien, and robotic foes.
Xenocide has, amongst its various features:
- A simple character creation system (for now)
- Permadeath
- Persistent levels
- Combat that relies heavily on the use of tactics, guns and devices
- An assortment of various pills (like potions in other games) and tools
- Unique level design algorithms that give each area its own distinct flavour (i.e. the levels onboard the space shuttle are vastly different from the levels in the mines)
- The ability for the player to build his own army of robots from spare parts
- The ability to splice the player's DNA with enemy DNA
- A single boss monster at the end of one of the areas
- Multiple tile monsters
- Some energy weapons
Xenocide is also planned to have, sometime in the future:
- More items, weapons, armours and monsters
- Boss monsters at the end of most game areas
- An actual ending whereby the player can beat the game
- More energy weapons and flamethrowers
Versions and platforms
Latest version has been compiled for Windows but author claims it should run without problems under wine.