Difference between revisions of "2DRL in 2K"
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== History == | == History == | ||
First version used ncurses and had a total of 1976 bytes of C source code. Later there was second | First version used ncurses and had a total of 1976 bytes of C source code. Later there was second version with 9 monsters and several new features. Unfortunately there was a bug preventing compilation. Thus third release swiftly followed which was exactly 2048 bytes in size. Finaly [[Jakub Debski]] compiled the game for Windows platform. Source code is also contained within the archive. | ||
== Game related links == | == Game related links == | ||
* [http://www.alamak0ta.republika.pl/2DRL.zip 2DRL in 2K Windows executable and source] | * [http://www.alamak0ta.republika.pl/2DRL.zip 2DRL in 2K Windows executable and source] |
Revision as of 05:41, 7 January 2007
2DRL in 2K | |
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7DRL | |
Developer | Steven Fuerst |
Theme | |
Influences | |
Released | 2006 |
Updated | |
Licensing | |
P. Language | |
Platforms | |
Interface | |
Game Length | |
[ Official site of 2DRL in 2K] |
About
2DRL in 2K is a 7DRL written by Steven Fuerst for 7DRL Contest 2006. It sticks to all rules of contest but author decided to have extra challenge by placing requirement that the source code is equal or less than 2KB in size.
History
First version used ncurses and had a total of 1976 bytes of C source code. Later there was second version with 9 monsters and several new features. Unfortunately there was a bug preventing compilation. Thus third release swiftly followed which was exactly 2048 bytes in size. Finaly Jakub Debski compiled the game for Windows platform. Source code is also contained within the archive.