Difference between revisions of "The Legend of Saladir"

From RogueBasin
Jump to navigation Jump to search
(Some info)
m
Line 15: Line 15:
From the manual:
From the manual:


''"The Legend of Saladir is a roguelike role playing game. The game is
''"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."''
set in a fantasy world called Salmorria. You have been given the shoes
of an burly adventurer seeking for glorious quests and big amounts
gold."''


Saladir (as it was called in short) by [[Erno Tuomainen]] was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a bodypart system with separate hitpoint values, inventory containers system (bags within chests, etc.), and many others. The game at it's last version was very advanced "engine-wise", but unfortunately lacked content.
Saladir (as it was called in short) by [[Erno Tuomainen]] was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a bodypart system with separate hitpoint values, inventory containers system (bags within chests, etc.), and many others. The game at it's last version was very advanced "engine-wise", but unfortunately lacked content.

Revision as of 20:19, 29 September 2006

The Legend of Saladir
Defunct Game
Developer Erno Tuomainen
Theme Fantasy
Influences ADOM
Released 1998 ({{{relver}}})
Updated v0.34 ({{{updver}}})
Licensing Free, Closed Source
P. Language C++
Platforms Windows, DOS
Interface ASCII, Keyboard
Game Length
Official site of The Legend of Saladir

From the manual:

"The Legend of Saladir is a roguelike role playing game. The game is set in a fantasy world called Salmorria. You have been given the shoes of an burly adventurer seeking for glorious quests and big amounts gold."

Saladir (as it was called in short) by Erno Tuomainen was a very promising roguelike, that implemented various features that were considered "advanced". It had full and detailed creature inventory, an advanced system for NPC dialogues, a bodypart system with separate hitpoint values, inventory containers system (bags within chests, etc.), and many others. The game at it's last version was very advanced "engine-wise", but unfortunately lacked content.