Difference between revisions of "Happy Hunting"
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This is a short | This is a short hack-and-slash roguelike demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath. | ||
It exists primarily for Linux at the moment, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could produce as a standalone Windows binary. | It exists primarily for Linux at the moment, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could produce as a standalone Windows binary. | ||
Most of the codebase was written in the year leading up to this challenge; the | Most of the codebase was written in the year leading up to this challenge; I no longer maintain a link to the baseline code used for the game, though it is available on request. The seven day roguelike and a development screenshot can be accessed from the sourceforge: | ||
http:// | http://arid.sourceforge.net http://arid.sourceforge.net | ||
The underlying codebase is named "arid", short for "another roguelike in development". | The underlying codebase is named "arid", short for "another roguelike in development". | ||
The sourceforge project page is here: | The direct link to the sourceforge project page is here: | ||
https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid | https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid |
Revision as of 12:35, 26 September 2006
This is a short hack-and-slash roguelike demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath.
It exists primarily for Linux at the moment, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could produce as a standalone Windows binary.
Most of the codebase was written in the year leading up to this challenge; I no longer maintain a link to the baseline code used for the game, though it is available on request. The seven day roguelike and a development screenshot can be accessed from the sourceforge:
http://arid.sourceforge.net http://arid.sourceforge.net
The underlying codebase is named "arid", short for "another roguelike in development".
The direct link to the sourceforge project page is here:
https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid