Difference between revisions of "Papaki"
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|updated = November 7, 2005 | |updated = November 7, 2005 | ||
|status = [[Beta]] | |status = [[Beta]] | ||
|language = [[Cpp|C | |language = [[Cpp|C++]] | ||
|platforms = | |platforms = | ||
|genre = fantasy / mythology | |genre = fantasy / mythology | ||
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Papaki tries to combine fantasy with mythology from all over the world. Maybe the most important feature is the memory attribute. World is randomly generated all the time, after playing a while your hero may forget a place so it will regenarated again. | Papaki tries to combine fantasy with mythology from all over the world. Maybe the most important feature is the memory attribute. World is randomly generated all the time, after playing a while your hero may forget a place so it will regenarated again. | ||
* News for development | * News for development & download: http://papaki.blogspot.com |
Revision as of 08:31, 16 June 2007
Papaki | |
---|---|
Beta Project | |
Developer | Vasilis Zoumpourlis |
Theme | fantasy / mythology |
Influences | |
Released | |
Updated | November 7, 2005 |
Licensing | Closed Source, Freeware |
P. Language | C++ |
Platforms | |
Interface | ASCII, Keyboard |
Game Length | |
Official site of Papaki |
The development of Papaki began in late 2004. Development was stopped late in 2005, but in January 2007, the developer announced the game is being rewritten.
Papaki tries to combine fantasy with mythology from all over the world. Maybe the most important feature is the memory attribute. World is randomly generated all the time, after playing a while your hero may forget a place so it will regenarated again.
- News for development & download: http://papaki.blogspot.com