Difference between revisions of "Libfov"

From RogueBasin
Jump to navigation Jump to search
(Added link to sourceforge site.)
Line 1: Line 1:
== A field of view library ==
See the [http://libfov.sourceforge.net/wiki/ libfov wiki] for all your libfov documentation and support.
Documentation here:
http://members.optusnet.com.au/puyo/libfov.html


Download the latest version here, as the web site above is a little out of date:
== Bugs ==
http://sourceforge.net/projects/libfov/
 
Some help from Radomir 'The Sheep' Dopieralski can be found on this rgrd thread:
http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/986eee039aa6e279/719361fe8fc96645?hl=en
 
Read it if you don't understand what the map & light source data structures are all about.
 
== The API ==
http://members.optusnet.com.au/puyo/dev/libfov/html/index.html


== Bugs ==
in order to be able to "#include <fov/fov.h>" and compile as a c program rather then a c++ one, you need to add the following lines before including fov.h:
in order to be able to "#include <fov/fov.h>" and compile as a c program rather then a c++ one, you need to add the following lines before including fov.h:



Revision as of 23:00, 3 September 2007

See the libfov wiki for all your libfov documentation and support.

Bugs

in order to be able to "#include <fov/fov.h>" and compile as a c program rather then a c++ one, you need to add the following lines before including fov.h:

#define bool int 
#include <math.h>

For instance:

#define bool int 
#include <math.h>
#include <fov/fov.h>

int
main(){
    /*do stuff*/
    return 0;
}


--this page needs to be expanded!