Difference between revisions of "ChessRogue"

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== History ==
== History ==
The first version was coded in about three days. The second was released in order to fix a few bugs. Recently, the author took ''ChessRogue'' to the project stage. Old sources and binaries are still kept at the previous site, but current development is continued on [[SourceForge]].
The first version was coded in about three days. The second was released in order to fix a few bugs. Recently, the author took ''ChessRogue'' to the project stage. Old sources and binaries are still kept at the previous site, but current development is continued on [[SourceForge]].
== Known issues ==
Despite the fact the game has seen a few releases since its first version, it still can be only considered "mostly-playable". The game fails to preform sanity checks to ensure no impossible situations are generated. These situations can range from minor problems such as monsters being generated in locations they can't leave and the player can't get to, all the way to major problems such as monsters being generated in a tight hallway immobile, in an unkillable pattern and blocking the only path to the exit. Although impossible levels can be generated, it's quite rare so only a few games get thrown away.


== Related links ==
== Related links ==
*[http://compsoc.dur.ac.uk/~cim/chessrogue.html First ChessRogue site]
*[http://compsoc.dur.ac.uk/~cim/chessrogue.html First ChessRogue site]
[[Category:7DRLs]]
[[Category:7DRLs]]

Revision as of 09:51, 13 November 2007

ChessRogue
Developer Chris Morris
Theme
Influences Rogue
Status
Released May 30 2005
Updated October 20 2007 (0.3.0)
Licensing
P. Language Kaya
Platforms Windows, Linux
Interface ASCII
Game Length 50 minutes
Official site of ChessRogue


ChessRogue is an out-of-challenge 7DRL written by Chris Morris. It is an interesting experiment in bringing chess rules to a roguelike environment.

Overview

There are few types of enemies in the whole game, but each has its unique abilities. All pieces (including you) have but one hit point. That means that the player has to plan moves carefully; any error may result in instant death. By capturing a certain number of enemy pieces of one type a special ability is granted. The more opponents have been defeated, the more moves are available to choose from.

History

The first version was coded in about three days. The second was released in order to fix a few bugs. Recently, the author took ChessRogue to the project stage. Old sources and binaries are still kept at the previous site, but current development is continued on SourceForge.

Known issues

Despite the fact the game has seen a few releases since its first version, it still can be only considered "mostly-playable". The game fails to preform sanity checks to ensure no impossible situations are generated. These situations can range from minor problems such as monsters being generated in locations they can't leave and the player can't get to, all the way to major problems such as monsters being generated in a tight hallway immobile, in an unkillable pattern and blocking the only path to the exit. Although impossible levels can be generated, it's quite rare so only a few games get thrown away.

Related links