Difference between revisions of "Zaiband"
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|released = Mar 04, 2007 | |released = Mar 04, 2007 | ||
|updated = Mar 30, 2008 | |updated = Mar 30, 2008 | ||
|licensing = [[Open source]], various files are Koeneke license, GPL V2/BSD, straight BSD, and Boost. | |licensing = [[Open source]], various files are Koeneke license, GPL V2/BSD, straight BSD, and [[Boost]]. | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. | |platforms = Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. |
Revision as of 16:06, 15 May 2008
Zaiband is an Angband variant
Zaiband | |
---|---|
Beta Project | |
Developer | Bessarion |
Theme | fantasy |
Influences | Moria, Tolkien's Middle-Earth, *D&D, Rolemaster |
Released | Mar 04, 2007 |
Updated | Mar 30, 2008 |
Licensing | Open source, various files are Koeneke license, GPL V2/BSD, straight BSD, and Boost. |
P. Language | C++ |
Platforms | Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. |
Interface | ASCII, Keyboard |
Game Length | Long |
Official site of Zaiband |
Zaiband was forked from Angband 3.0.6 primarily to:
- reimplement 4GAI
- Do other AI repairs, including gradually restricting it to player-available information.
- Prevent exploitative newbie deaths
- Remove the "there is no way I should have survived that" experience.