Difference between revisions of "POWDER/Weapons"
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===Edged Weapons=== | ===Edged Weapons=== | ||
*Knife - 1d3+0 (1-3) [+1] {Tiny; Small for skill purposes} | *Knife - 1d3+0 (1-3) [+1] {Tiny; Small for skill purposes} | ||
*Short Sword - 1d6+0 (1-6) | *Short Sword - 1d6+0 (1-6) [0] {Small} | ||
*Long Sword - 1d8+0 (1-8) {Medium} | *Long Sword - 1d8+0 (1-8) {Medium} | ||
*Silver Sword - 1d8+0 (1-8) [0] {Medium} | *Silver Sword - 1d8+0 (1-8) [0] {Medium} | ||
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===Pointed Weapons=== | ===Pointed Weapons=== | ||
*Dagger - 1d4+0 (1-4) {Small} | *Dagger - 1d4+0 (1-4) [+1] {Small} | ||
*Silver Dagger - 1d4+0 (1-4) [+1] {Small} | *Silver Dagger - 1d4+0 (1-4) [+1] {Small} | ||
** Bonus damage to silver-sensitive monsters | ** Bonus damage to silver-sensitive monsters | ||
*Rapier - 1d7+0 (1-7) [+2] {Medium} | *Rapier - 1d7+0 (1-7) [+2] {Medium} | ||
*Lightning Rapier - | *Lightning Rapier - 1d12 (1-12) [+4] {Medium} | ||
** Damage is type "shock" rather than type "physical" | |||
** A lightning rapier has a number, like number of charges, may lose charge but unconfirmed | |||
*Spear - 1d9+1 (2-10) [0] {Large} | *Spear - 1d9+1 (2-10) [0] {Large} | ||
*Silver Spear - 1d9+1 (2-10) [0] {Large} | *Silver Spear - 1d9+1 (2-10) [0] {Large} | ||
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*Warhammer - 2d4+3 (5-11) [0] {Large} | *Warhammer - 2d4+3 (5-11) [0] {Large} | ||
*Staff 2d2+0 (2-4) | *Staff 2d2+0 (2-4) | ||
*Crook 2d2+0 (2-4) <small>(likely considered part of the staff category, not confirmed)</small> | *Crook 2d2+0 (2-4) [0] {Large} <small>(likely considered part of the staff category, not confirmed)</small> | ||
==Ranged Weapons== | ==Ranged Weapons== | ||
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*Rock - (4):1d2+2 (3-4) | *Rock - (4):1d2+2 (3-4) | ||
*Knife - (6):1d3+2 (3-5) [+3] | *Knife - (6):1d3+2 (3-5) [+3] | ||
*Dagger - (5):1d4+2 (3-6) | *Dagger - (5):1d4+2 [+2] (3-6) | ||
*Silver Dagger - | *Silver Dagger - (5):1d4+2 [+2] (3-6) | ||
** Bonus damage to silver-sensitive monsters | ** Bonus damage to silver-sensitive monsters | ||
*Spear - (4):1d8+2 (3-10) [+1] | *Spear - (4):1d8+2 (3-10) [+1] | ||
*Silver Spear - (4):1d8+2 (3-10) [+1] | *Silver Spear - (4):1d8+2 (3-10) [+1] | ||
** Bonus damage to silver-sensitive monsters | ** Bonus damage to silver-sensitive monsters | ||
*Arrow (shot from a bow) - | *Arrow (shot from a bow) - (6):2d4+0 [0] (2-8) | ||
*Flaming Arrow (shot from a bow) - Unknown | *Flaming Arrow (shot from a bow) - Unknown | ||
*Bottles (empty bottle, potion) - (4):1d2 (1-2) [0] | |||
** Note damage is no better than other items, but better range and accuracy for throwing potions. | |||
*Weapons confirmed to be standard (2):1d2 (1-2) [-2]: | *Weapons confirmed to be standard (2):1d2 (1-2) [-2]: | ||
** Rapier, Silver Sword, Warhammer, Mace | ** Rapier, Silver Sword, Warhammer, Mace, Lightning Rapier, Crook, Short Sword, Bow, |
Revision as of 20:28, 17 May 2008
POWDER homepage : POWDER Gameplay
Held Weapons
Damage is given first as the damage generator format, then translated into a damage range. Other factors can influence the damage amounts, as well. Most items can give 1d2 (1-2) damage when wielded. In addition to differences in damage, weapons can have a bonus or malus to their chance to hit, show in square brackets (e.g. [+1]). This makes a rapier an excellent weapon for an unskilled character; the bonus to hit allows you to be fairly effective even with no weapon skill. Included in {curly brackets} is the size of the weapon, important principally because one of your three possible weapon skill stars comes from skill with weapons of a given size.
Edged Weapons
- Knife - 1d3+0 (1-3) [+1] {Tiny; Small for skill purposes}
- Short Sword - 1d6+0 (1-6) [0] {Small}
- Long Sword - 1d8+0 (1-8) {Medium}
- Silver Sword - 1d8+0 (1-8) [0] {Medium}
- Bonus damage to silver-sensitive monsters
- Flaming Sword - Unknown {Medium}
Pointed Weapons
- Dagger - 1d4+0 (1-4) [+1] {Small}
- Silver Dagger - 1d4+0 (1-4) [+1] {Small}
- Bonus damage to silver-sensitive monsters
- Rapier - 1d7+0 (1-7) [+2] {Medium}
- Lightning Rapier - 1d12 (1-12) [+4] {Medium}
- Damage is type "shock" rather than type "physical"
- A lightning rapier has a number, like number of charges, may lose charge but unconfirmed
- Spear - 1d9+1 (2-10) [0] {Large}
- Silver Spear - 1d9+1 (2-10) [0] {Large}
- Bonus damage to silver-sensitive monsters
Blunt Weapons
- Club - 1d4+1 (2-5)
- Torch - Unknown
- Mace - 1d6+1 (2-7) [0] {Medium}
- Ice Mace - Unknown
- Warhammer - 2d4+3 (5-11) [0] {Large}
- Staff 2d2+0 (2-4)
- Crook 2d2+0 (2-4) [0] {Large} (likely considered part of the staff category, not confirmed)
Ranged Weapons
Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage, and some items when thrown (such as staffs) do no damage at all. Those that do special damage when thrown or fired are listed below.
(# - Distance item can be thrown):Thrown damage generator (translated damage) [to-hit modifier]
- Rock - (4):1d2+2 (3-4)
- Knife - (6):1d3+2 (3-5) [+3]
- Dagger - (5):1d4+2 [+2] (3-6)
- Silver Dagger - (5):1d4+2 [+2] (3-6)
- Bonus damage to silver-sensitive monsters
- Spear - (4):1d8+2 (3-10) [+1]
- Silver Spear - (4):1d8+2 (3-10) [+1]
- Bonus damage to silver-sensitive monsters
- Arrow (shot from a bow) - (6):2d4+0 [0] (2-8)
- Flaming Arrow (shot from a bow) - Unknown
- Bottles (empty bottle, potion) - (4):1d2 (1-2) [0]
- Note damage is no better than other items, but better range and accuracy for throwing potions.
- Weapons confirmed to be standard (2):1d2 (1-2) [-2]:
- Rapier, Silver Sword, Warhammer, Mace, Lightning Rapier, Crook, Short Sword, Bow,