Difference between revisions of "LOS by Odd"
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(fixed the formatting and replaced html entities by the actual characters) |
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<pre> | <pre> | ||
#include | #include <iostream.h> | ||
#include | #include <stdio.h> | ||
#include | #include <conio.h> | ||
#include | #include <math.h> | ||
#include | #include <windows.h> | ||
/* by odd lobster@takas.lt | /* by odd lobster@takas.lt | ||
Line 11: | Line 11: | ||
*/ | */ | ||
int myMap[20][20]= {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, | int myMap[20][20]= {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, | ||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1, | |||
1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}; | |||
void drawline_mod(int map[20][20], int x, int y, int x2, int y2) { | void drawline_mod(int map[20][20], int x, int y, int x2, int y2) { | ||
int dx = abs(x - x2); | int dx = abs(x - x2); | ||
int dy = abs(y - y2); | int dy = abs(y - y2); | ||
double s = double(.99/(dx | double s = double(.99/(dx>dy?dx:dy)); | ||
double t = 0.0; | double t = 0.0; | ||
while(t < 1.0) { | while(t < 1.0) { | ||
Line 58: | Line 58: | ||
void draw_map(int map[20][20]) { | void draw_map(int map[20][20]) { | ||
for (int y=0; y | for (int y=0; y<20; y++) { | ||
for (int x=0; x | for (int x=0; x<20; x++) { | ||
if (map[y][x] == 0) { | if (map[y][x] == 0) { | ||
printf(" "); | printf(" "); |
Revision as of 16:53, 24 May 2008
#include <iostream.h> #include <stdio.h> #include <conio.h> #include <math.h> #include <windows.h> /* by odd lobster@takas.lt ** map: 0-passable terrain(los can see), 1-block, 9-player start position(actualy this one isnt used), 5 - los can see, 3-player position ** ;) */ int myMap[20][20]= {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1, 1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}; void drawline_mod(int map[20][20], int x, int y, int x2, int y2) { int dx = abs(x - x2); int dy = abs(y - y2); double s = double(.99/(dx>dy?dx:dy)); double t = 0.0; while(t < 1.0) { dx = int((1.0 - t)*x + t*x2); dy = int((1.0 - t)*y + t*y2); if (map[dy][dx] != 1) { map[dy][dx] = 5; } else { return; } t += s; } } void los(int map[20][20], int range, int plx, int ply) { int x, y; for (double f = 0; f < 3.14*2; f += 0.05) { x = int(range*cos(f)) + plx; y = int(range*sin(f)) + ply; drawline_mod(map,plx,ply,x,y); } } void draw_map(int map[20][20]) { for (int y=0; y<20; y++) { for (int x=0; x<20; x++) { if (map[y][x] == 0) { printf(" "); } else if (map[y][x] == 1) { printf("X"); } else if (map[y][x] == 5) { printf("."); } else if (map[y][x] == 3) { printf("@"); } } printf("\n"); } } void main() { LARGE_INTEGER i1, i2, f; QueryPerformanceFrequency(&f); QueryPerformanceCounter(&i1); // start test los(myMap,99,8,6); // <- call los QueryPerformanceCounter(&i2); // end test int iii = 1000000*(i2.QuadPart - i1.QuadPart)/f.QuadPart; printf("Code executed in: %i/%i ms/ns\n", iii/1000, iii); myMap[6][8] = 3; // put player draw_map(myMap); // draw map ;) getch(); } By Odd [[lobster@takas.lt]]