Difference between revisions of "CrashRun"
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|theme = [[cyberpunk]] | |theme = [[cyberpunk]] | ||
|influences = Angband, Nethack (in terms of RLs I play a lot) | |influences = Angband, Nethack (in terms of RLs I play a lot) | ||
|released = 24 | |released = 2008/05/24 | ||
|updated = 26 | |updated = 2008/05/26 | ||
|licensing = GNU GPL | |licensing = GNU GPL | ||
|language = Python + SDL (PyGame) | |language = Python + SDL (PyGame) |
Revision as of 08:27, 20 July 2008
crashRun | |
---|---|
Alpha Project | |
Developer | ywg.dana |
Theme | cyberpunk |
Influences | Angband, Nethack (in terms of RLs I play a lot) |
Released | 2008/05/24 |
Updated | 2008/05/26 |
Licensing | GNU GPL |
P. Language | Python + SDL (PyGame) |
Platforms | Multi-platform |
Interface | ASCII |
Game Length | Short-ish |
Official site of crashRun |
crashRun started off as an entry in the Orange October Minigun 7DRL Contest 2006. Or rather, Orange October was an excuse to begin work on it.
The most recent version is 0.2.1.
The player controls a crash runner - a sort of combination of hacker and saboteur - who is tasked with infiltrating an abandoned military complex in order to destroy an AI that has gone rogue and is threatening to destroy humankind. Oh, and the player has only a limited time to complete his mission before the Department of Defense will nuke the complex from orbit.
crashRun is based off code written originally for Wa, but is far smaller in scope (and less intimidating for the devloper...).
crashRun is implemented in Python, and uses Pygame for its interface.