Difference between revisions of "Numbers"
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|influences = Rogue | |influences = Rogue | ||
|theme = Fantasy | |theme = Fantasy | ||
|released = 16 | |released = 2008 Mar 16 | ||
|updated = | |updated = | ||
|language = [[Visual Basic]] 6 | |language = [[Visual Basic]] 6 |
Revision as of 16:13, 24 July 2008
Numbers | |
---|---|
7DRL | |
Developer | Robson |
Theme | Fantasy |
Influences | Rogue |
Released | 2008 Mar 16 |
Updated | |
Licensing | Open Source (GPL) |
P. Language | Visual Basic 6 |
Platforms | Windows |
Interface | ASCII / Blocks |
Game Length | 10-25 minutes |
Official site of Numbers |
About
Numbers is an educational roguelike, that's designed to improve and test your basic maths skills. No calculators are allowed during the game :)
Numbers was created for the 7DRL Contest 2008. You can read the creation log.
Numbers requires Windows and the VB6 Library, which you may have already.
Download
- Download version 1.0 (112kb - 7DRL version)
- Download version 1.2 (112kb - Created after the challenge)
Change Log
1.0
- Initial seven-day roguelike version
1.1
- Fixed the 'j' and 'j' keys (they were switched accidentally). Thank you to Jessica and Sinoth for letting me know.
- Correct answers are displayed if you enter an answer incorrectly. Thank you to Corremn for this suggestion.
1.2
- Thank you to Jeff Lait for all these suggestions:
- Dungeon and hitpoints are now displayed in the status bar.
- Stairs are always bright, to make them easier to see.
- A message now appears when stairs are automatically used.
- The wording for factorials is now "What is the factorial of N" instead of "What is N!"
- The wording for exponentations is now "What is the exponentiation N^N" instead of "What is N^N"
Controls
- Move - Cursor Keys / Number Pad / hjkl yubn
- Wait - Space / Number Pad 5
Legend
Roguelike Mode
- @ You
- . Corridor
- # Wall
- & Magical Beam
- X Monster
- > Stairs
BeneathAppleManorlike Mode
- Blue: You
- Grey: Corridor
- Yellow: Magical Beam
- Green: Monster
- Orange: Stairs
Lines / Dragon Mode
- Pink: You
- Green: Corridor
- Yellow: Magical Beam
- Red: Monster
- Blue: Stairs
Thanks
Thank you to Jeff Lait for his suggestions and review.
Thank you to Jessica and Sinoth for letting me know about the incorrect key mappings.
Thank you to Corremn for the suggestion of showing the correct answer when the player gets a question wrong.
Mini FAQ
Q. Argh! Why is there no 'look' command?!
A. Magical beam effects are random when entered and there's only one monster type, so a look command wouldn't be useful.
Q. I get a message about missing dll's when I run the game. What can I do?
A. Download the VB6 Library.
Q. Can I complete the game without light beam effects?
A. Yes! Light beams are always on intersections, so if you want a challenge, you can move diagonally to avoid them.