Difference between revisions of "Experience"

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In rougelikes, you usually have an experience system. This often manifests as Levels or XP. Most games have experience curves which make each level increasingly difficult to attain. Some games have magic spells attached to experience so that you get a new spell on leveling up. Ususally on leveling up, you get a selection of stat points for use on character attributes.
Roguelike Games usually have an experience system as the core player advancement method.
 
This system is manifested as Levels and Experience Points (XP); the combination of both concepts conform what is called an 'experience curve'; a function of the required experience points to advance to the next level based in the current level. Most games have experience curves which make each level increasingly difficult to attain.  
 
Some games have magic spells and skills attached to experience, so that you get a new spell or skill on leveling up; some other allow you to expend a selection of stats points on character attributes or skill levels.

Revision as of 16:23, 28 September 2005

Roguelike Games usually have an experience system as the core player advancement method.

This system is manifested as Levels and Experience Points (XP); the combination of both concepts conform what is called an 'experience curve'; a function of the required experience points to advance to the next level based in the current level. Most games have experience curves which make each level increasingly difficult to attain.

Some games have magic spells and skills attached to experience, so that you get a new spell or skill on leveling up; some other allow you to expend a selection of stats points on character attributes or skill levels.