Difference between revisions of "Experience"
m (Use of levels without exp. points) |
m (fixing dead quest wikilinks (quest -> quests)) |
||
Line 1: | Line 1: | ||
Many Role-Playing Games, and most Roguelikes employ '''experience points''' and '''experience levels''' as the core [[character advancement]] method. | Many Role-Playing Games, and most Roguelikes employ '''experience points''' and '''experience levels''' as the core [[character advancement]] method. | ||
A character will usually gain experience by killing [[monster]]s. Other methods include defeating [[trap]]s, identifying [[item]]s by trying them out, casting a spell for the first time, fulfilling [[ | A character will usually gain experience by killing [[monster]]s. Other methods include defeating [[trap]]s, identifying [[item]]s by trying them out, casting a spell for the first time, fulfilling [[quests]] or other sorts of tasks. | ||
When a certain amount of experience is gained, the character advances one level. Some games have magic [[spell]]s, [[skill]]s, or [[stat]] points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up". | When a certain amount of experience is gained, the character advances one level. Some games have magic [[spell]]s, [[skill]]s, or [[stat]] points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up". |
Revision as of 09:07, 1 August 2008
Many Role-Playing Games, and most Roguelikes employ experience points and experience levels as the core character advancement method.
A character will usually gain experience by killing monsters. Other methods include defeating traps, identifying items by trying them out, casting a spell for the first time, fulfilling quests or other sorts of tasks.
When a certain amount of experience is gained, the character advances one level. Some games have magic spells, skills, or stat points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up".
Most games make each level increasingly difficult to attain. This is called the experience curve.
The experience levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the character.
Characters can also gain levels without an experience point system. The simplest method for this is to increase in level each time the character advances to another level of the dungeon.