Difference between revisions of "MIDP RL"
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(Added information from the webpage.) |
Devilbuddy (talk | contribs) |
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{{game-alpha| name = MIDP RL | {{game-alpha| name = MIDP RL | ||
|developer = | |developer = Devilbuddy | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = |
Revision as of 11:14, 17 September 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Items
Known issues
- Bugs in random level generator
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick to move
- Fire to pick up items
- Left soft-key to toggle between game and stats-screen
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).