Difference between revisions of "MIDP RL"
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Devilbuddy (talk | contribs) |
Devilbuddy (talk | contribs) |
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==Features== | ==Features== | ||
* Tile engine | * Tile engine | ||
* Random level generator | * Random level generator | ||
* Raycasting FOV | * Raycasting FOV | ||
* Monsters | * Monsters | ||
* Hand to hand combat | * Hand to hand combat | ||
* Ranged attacks | |||
* Items | * Items | ||
* Time system | |||
* Ladders up/down | |||
==Known issues== | ==Known issues== | ||
* | * Ranged attacks do not check if the aim path is obstructed. | ||
* FOV artefacts | * FOV artefacts | ||
* Monsters have stupid AI | * Monsters have stupid AI | ||
Line 35: | Line 39: | ||
* Joystick to move | * Joystick to move | ||
* Fire to pick up items | * Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow. | ||
* Left soft-key to toggle between game and stats-screen | * Left soft-key to toggle between game and stats-screen | ||
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320). | Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320). |
Revision as of 06:04, 22 September 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Time system
- Ladders up/down
Known issues
- Ranged attacks do not check if the aim path is obstructed.
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick to move
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and stats-screen
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).