Difference between revisions of "MIDP RL"
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Devilbuddy (talk | contribs) |
Devilbuddy (talk | contribs) |
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|influences = | |influences = | ||
|released = September 2008 | |released = September 2008 | ||
|updated = | |updated = September 22, 2008 | ||
|licensing = Freeware, closed source | |licensing = Freeware, closed source | ||
|language = Java (J2ME MIDP2) | |language = Java (J2ME MIDP2) |
Revision as of 06:04, 22 September 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | September 22, 2008 |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Time system
- Ladders up/down
Known issues
- Ranged attacks do not check if the aim path is obstructed.
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick to move
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and stats-screen
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).