Difference between revisions of "MIDP RL"
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Devilbuddy (talk | contribs) |
Devilbuddy (talk | contribs) |
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Line 4: | Line 4: | ||
|influences = | |influences = | ||
|released = September 2008 | |released = September 2008 | ||
|updated = | |updated = October 10, 2008 | ||
|licensing = Freeware, closed source | |licensing = Freeware, closed source | ||
|language = Java (J2ME MIDP2) | |language = Java (J2ME MIDP2) | ||
|platforms = J2ME MIDP2 handsets | |platforms = J2ME MIDP2 handsets | ||
|interface = Tiles, joystick | |interface = Tiles, joystick/keypad | ||
|length = N/A | |length = N/A | ||
|site = http://midprl.atspace.com | |site = http://midprl.atspace.com | ||
Line 28: | Line 28: | ||
* Time system | * Time system | ||
* Ladders up/down | * Ladders up/down | ||
* Ladders up/down | |||
* Console with text describing actions | |||
* Save/load | |||
==Known issues== | ==Known issues== | ||
* FOV artefacts | * FOV artefacts | ||
* Monsters have stupid AI | * Monsters have stupid AI | ||
* Potion of speed never expires | |||
==Controls== | ==Controls== | ||
* Joystick to move | * Joystick or numeric keypad to move (move diagonally using numeric keypad) | ||
* Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow. | * Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow. | ||
* Left soft-key to toggle between game and | * Left soft-key to toggle between game and in-game-menu | ||
* When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use | |||
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320). | Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320). |
Revision as of 07:12, 10 October 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | October 10, 2008 |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick/keypad |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Time system
- Ladders up/down
- Ladders up/down
- Console with text describing actions
- Save/load
Known issues
- FOV artefacts
- Monsters have stupid AI
- Potion of speed never expires
Controls
- Joystick or numeric keypad to move (move diagonally using numeric keypad)
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and in-game-menu
- When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).