Difference between revisions of "Papaki"
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|developer = Vasilis Zoumpourlis | |developer = Vasilis Zoumpourlis | ||
|released = | |released = | ||
|updated = | |updated = 2008 Oct 10 | ||
|status = [[Beta]] | |status = [[Beta]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = | |platforms = Windows | ||
|genre = fantasy / mythology | |genre = fantasy / mythology | ||
|features = | |features = | ||
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}} | }} | ||
The development of Papaki began in late 2004. Development was stopped late in 2005, but in | The development of Papaki began in late 2004. | ||
Development was stopped late in 2005, but in September 2008, the game is being rewritten. | |||
Papaki tries to combine fantasy with mythology from all over the world. Maybe the most important feature is the memory attribute. World is randomly generated all the time, after playing a while your hero may forget a place so it will regenarated again. | Papaki tries to combine fantasy with mythology from all over the world. Maybe the most important feature is the memory attribute. World is randomly generated all the time, after playing a while your hero may forget a place so it will regenarated again. |
Revision as of 08:33, 10 October 2008
Papaki | |
---|---|
Beta Project | |
Developer | Vasilis Zoumpourlis |
Theme | fantasy / mythology |
Influences | |
Released | |
Updated | 2008 Oct 10 |
Licensing | Closed Source, Freeware |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | |
Official site of Papaki |
The development of Papaki began in late 2004. Development was stopped late in 2005, but in September 2008, the game is being rewritten.
Papaki tries to combine fantasy with mythology from all over the world. Maybe the most important feature is the memory attribute. World is randomly generated all the time, after playing a while your hero may forget a place so it will regenarated again.