Difference between revisions of "MIDP RL"
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Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with | Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320). |
Revision as of 06:56, 13 October 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | October 13, 2008 |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick/keypad |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Almost a complete game now. The second level you enter will be a boss level.
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Chests
- Time system
- Ladders up/down
- Console with text describing actions
- Save/load
- Boss level
Known issues
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick or numeric keypad to move (move diagonally using numeric keypad)
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and in-game-menu
- When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320).