Difference between revisions of "MIDP RL"
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Devilbuddy (talk | contribs) |
Devilbuddy (talk | contribs) |
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|influences = | |influences = | ||
|released = September 2008 | |released = September 2008 | ||
|updated = October | |updated = October 24, 2008 | ||
|licensing = Freeware, closed source | |licensing = Freeware, closed source | ||
|language = Java (J2ME MIDP2) | |language = Java (J2ME MIDP2) | ||
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Almost a complete game now. The second level you enter will be a boss level. | Almost a complete game now. The second level you enter will be a boss level. | ||
==Changelog== | |||
===Version 0.0.3=== | |||
Getting closer to something more playable now... | |||
* Added version to main menu screen | |||
* Two weapon slots - one close combat and one ranged weapon | |||
* Leveling up (nothing happens when you do though, just level increase) | |||
* Added new item-type - Projectile (will be used for arrows etc.) | |||
==Features== | ==Features== |
Revision as of 19:53, 24 October 2008
MIDP RL | |
---|---|
Alpha Project | |
Developer | Devilbuddy |
Theme | Fantasy |
Influences | |
Released | September 2008 |
Updated | October 24, 2008 |
Licensing | Freeware, closed source |
P. Language | Java (J2ME MIDP2) |
Platforms | J2ME MIDP2 handsets |
Interface | Tiles, joystick/keypad |
Game Length | N/A |
Official site of MIDP RL |
About
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.
Almost a complete game now. The second level you enter will be a boss level.
Changelog
Version 0.0.3
Getting closer to something more playable now...
- Added version to main menu screen
- Two weapon slots - one close combat and one ranged weapon
- Leveling up (nothing happens when you do though, just level increase)
- Added new item-type - Projectile (will be used for arrows etc.)
Features
- Tile engine
- Random level generator
- Raycasting FOV
- Monsters
- Hand to hand combat
- Ranged attacks
- Items
- Chests
- Time system
- Ladders up/down
- Console with text describing actions
- Save/load
- Boss level
Known issues
- FOV artefacts
- Monsters have stupid AI
Controls
- Joystick or numeric keypad to move (move diagonally using numeric keypad)
- Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
- Left soft-key to toggle between game and in-game-menu
- When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320).