Difference between revisions of "Roguelike Library For Perl"
Jump to navigation
Jump to search
Line 26: | Line 26: | ||
* line of sight | * line of sight | ||
* shortest-path finding | |||
* autoexplore | |||
* mob (mobile creatures & characters) management | * mob (mobile creatures & characters) management | ||
* 2 kinds of map generation | * 2 kinds of map generation |
Revision as of 16:00, 29 December 2008
Roguelike Library for Perl | |
---|---|
Beta Project | |
Developer | erik aronesty |
Theme | Any |
Influences | Crawl |
Released | n/a |
Updated | 2008-12-29 |
Licensing | Open Source |
P. Language | perl |
Platforms | All |
Interface | ASCII, Tiles, Keyboard, Mouse |
Game Length | n/a |
Official site of Roguelike Library for Perl |
Modular, easy to use Perl library for developing Roguelike Games. Still in pre-alpha, but useful if you're looking for info on console handling and line-of-sight in Perl.
Introduction
The purpose of this library will be to provide cross-platform terminal, line of sight, and other basic management features for the perl roguelike developer.
Features
Currently this library provides the following :
- line of sight
- shortest-path finding
- autoexplore
- mob (mobile creatures & characters) management
- 2 kinds of map generation
- mutliplayer terminal class library
- support for curses, win32 console and ansi