Difference between revisions of "Class"
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A class, | A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characteristics among a group of conceivable characters. These include tendencies in their attributes, the ability to perform certain actions, and the ability to use or wear specific kinds of equipment amongst many other things. | ||
Some roguelikes use classes derived directly from [[ | Some roguelikes use classes derived directly from [[Dungeons and Dragons]], such as | ||
*[[Warrior]] (Fighter) | *[[Warrior]] (Fighter) | ||
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*[[Thief]] | *[[Thief]] | ||
*[[Paladin]] | *[[Paladin]] | ||
*Monk | *[[Monk]] | ||
[[category:articles]] | [[category:articles]] |
Revision as of 04:08, 17 January 2009
A class, as roguelike games borrow the term from role-playing games defines certain common characteristics among a group of conceivable characters. These include tendencies in their attributes, the ability to perform certain actions, and the ability to use or wear specific kinds of equipment amongst many other things.
Some roguelikes use classes derived directly from Dungeons and Dragons, such as