Difference between revisions of "Umbrarum Regnum"
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(updated features) |
(updated info due to a rewrite) |
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|developer = [[User:dominikmarczuk|Mingos]] | |developer = [[User:dominikmarczuk|Mingos]] | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = ADoM, Betrayal at Krondor | |influences = ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights | ||
|released = not released yet | |released = not released yet | ||
|updated = as often as possible ;) | |updated = as often as possible ;) | ||
|licensing = Mingos' personal use ;) | |licensing = Mingos' personal use ;) | ||
|language = | |language = C++ | ||
|platforms = Windows | |platforms = Windows | ||
|interface = True Colour custom [[ascii|ASCII]] set | |interface = True Colour custom [[ascii|ASCII]] set | ||
Line 13: | Line 13: | ||
}} | }} | ||
Umbrarum Regnum is | Umbrarum Regnum is an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :). | ||
== | The game is currently undergoing a total rewrite, since the previous code was very sloppy and barely maintainable. | ||
Most important features implemented | |||
* UI (True Colour ASCII console emulator powered by | == Previous version features == | ||
Most important features implemented were: | |||
* UI (True Colour ASCII console emulator powered by libtcod, written and developed by Jice) | |||
* Multiple resolution support (from 640x480 to 1024x768) | * Multiple resolution support (from 640x480 to 1024x768) | ||
* pregenerated overworld with different terrains and 49 settlements | * pregenerated overworld with different terrains and 49 settlements | ||
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* some monsters to fight | * some monsters to fight | ||
* very basic combat system (to be developed later) | * very basic combat system (to be developed later) | ||
== Rewritten version features == | |||
The features that have made it to the rewrite so far are: | |||
* UI (again libtcod is used) | |||
* some limited interaction between the PC and the environment (mostly collision handling) | |||
* 'l'ook command handled with the mouse | |||
* a more advanced than before forest generator based on Perlin noise | |||
* 2.5D maps, with two height layers (flat ground and rooftops/treetops) | |||
== To Do List == | == To Do List == | ||
The features that are next on the TODO list are: | |||
* | * lightmaps and map shading | ||
* | * saving/loading games | ||
* | * overworld | ||
* | * more map generators |
Revision as of 11:51, 26 January 2009
Umbrarum Regnum | |
---|---|
Alpha Project | |
Developer | Mingos |
Theme | Fantasy |
Influences | ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights |
Released | not released yet |
Updated | as often as possible ;) |
Licensing | Mingos' personal use ;) |
P. Language | C++ |
Platforms | Windows |
Interface | True Colour custom ASCII set |
Game Length | unknown |
Official site of Umbrarum Regnum |
Umbrarum Regnum is an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).
The game is currently undergoing a total rewrite, since the previous code was very sloppy and barely maintainable.
Previous version features
Most important features implemented were:
- UI (True Colour ASCII console emulator powered by libtcod, written and developed by Jice)
- Multiple resolution support (from 640x480 to 1024x768)
- pregenerated overworld with different terrains and 49 settlements
- random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
- savegame read/write
- fast pathfinding
- plenty of races, professions and skills
- some monsters to fight
- very basic combat system (to be developed later)
Rewritten version features
The features that have made it to the rewrite so far are:
- UI (again libtcod is used)
- some limited interaction between the PC and the environment (mostly collision handling)
- 'l'ook command handled with the mouse
- a more advanced than before forest generator based on Perlin noise
- 2.5D maps, with two height layers (flat ground and rooftops/treetops)
To Do List
The features that are next on the TODO list are:
- lightmaps and map shading
- saving/loading games
- overworld
- more map generators