Difference between revisions of "Umbrarum Regnum"

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(updated features)
(updated info due to a rewrite)
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|developer = [[User:dominikmarczuk|Mingos]]
|developer = [[User:dominikmarczuk|Mingos]]
|theme = Fantasy
|theme = Fantasy
|influences = ADoM, Betrayal at Krondor
|influences = ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights
|released = not released yet
|released = not released yet
|updated = as often as possible ;)
|updated = as often as possible ;)
|licensing = Mingos' personal use ;)
|licensing = Mingos' personal use ;)
|language = C/C++
|language = C++
|platforms = Windows
|platforms = Windows
|interface = True Colour custom [[ascii|ASCII]] set
|interface = True Colour custom [[ascii|ASCII]] set
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}}
}}


Umbrarum Regnum is a roguelike game in an early phase of development, still unplayable. It is set in a classic fantasy world. It's an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).
Umbrarum Regnum is an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).


== Features ==
The game is currently undergoing a total rewrite, since the previous code was very sloppy and barely maintainable.
Most important features implemented so far are:
 
* UI (True Colour ASCII console emulator powered by TCODlib, written and developed by Jice)
== Previous version features ==
Most important features implemented were:
* UI (True Colour ASCII console emulator powered by libtcod, written and developed by Jice)
* Multiple resolution support (from 640x480 to 1024x768)
* Multiple resolution support (from 640x480 to 1024x768)
* pregenerated overworld with different terrains and 49 settlements
* pregenerated overworld with different terrains and 49 settlements
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* some monsters to fight
* some monsters to fight
* very basic combat system (to be developed later)
* very basic combat system (to be developed later)
== Rewritten version features ==
The features that have made it to the rewrite so far are:
* UI (again libtcod is used)
* some limited interaction between the PC and the environment (mostly collision handling)
* 'l'ook command handled with the mouse
* a more advanced than before forest generator based on Perlin noise
* 2.5D maps, with two height layers (flat ground and rooftops/treetops)


== To Do List ==
== To Do List ==
* NPCs
The features that are next on the TODO list are:
* items & inventories
* lightmaps and map shading
* quests & the plot
* saving/loading games
* magick
* overworld
* all the cool features that look so great on paper and are so difficult to implement at this stage :)
* more map generators

Revision as of 11:51, 26 January 2009

Umbrarum Regnum
Alpha Project
Developer Mingos
Theme Fantasy
Influences ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights
Released not released yet
Updated as often as possible ;)
Licensing Mingos' personal use ;)
P. Language C++
Platforms Windows
Interface True Colour custom ASCII set
Game Length unknown
Official site of Umbrarum Regnum


Umbrarum Regnum is an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).

The game is currently undergoing a total rewrite, since the previous code was very sloppy and barely maintainable.

Previous version features

Most important features implemented were:

  • UI (True Colour ASCII console emulator powered by libtcod, written and developed by Jice)
  • Multiple resolution support (from 640x480 to 1024x768)
  • pregenerated overworld with different terrains and 49 settlements
  • random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
  • savegame read/write
  • fast pathfinding
  • plenty of races, professions and skills
  • some monsters to fight
  • very basic combat system (to be developed later)

Rewritten version features

The features that have made it to the rewrite so far are:

  • UI (again libtcod is used)
  • some limited interaction between the PC and the environment (mostly collision handling)
  • 'l'ook command handled with the mouse
  • a more advanced than before forest generator based on Perlin noise
  • 2.5D maps, with two height layers (flat ground and rooftops/treetops)

To Do List

The features that are next on the TODO list are:

  • lightmaps and map shading
  • saving/loading games
  • overworld
  • more map generators