Difference between revisions of "Downfall"
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{{game-alpha|name = Downfall | {{game-alpha|name = Downfall | ||
|developer = [[ | |developer = [[Nathan Stoddard]] | ||
|released = December 27 | |released = December 27 | ||
|updated = January 30 | |updated = January 30 | ||
|length = | |length = 5-15 minutes | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = Windows, Linux | |platforms = Windows, Linux | ||
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}} | }} | ||
Downfall is a game made by [[Nathan Stoddard]]. | Downfall is a roguelike game made by [[Nathan Stoddard]]. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. | ||
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This also makes some algorithms, like [[Line of sight]], more difficult. | |||
== External Links == | |||
[http://nate879.org Nathan Stoddard's Site] |
Revision as of 02:22, 2 February 2009
Downfall | |
---|---|
Alpha Project | |
Developer | Nathan Stoddard |
Theme | fantasy |
Influences | Crawl |
Released | December 27 |
Updated | January 30 |
Licensing | Freeware, closed source |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Console, Keyboard |
Game Length | 5-15 minutes |
Official site of Downfall |
Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This also makes some algorithms, like Line of sight, more difficult.