Difference between revisions of "Downfall"

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The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]] and dungeon generation, more difficult.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]] and dungeon generation, more difficult.
http://nate879.org/downfall/downfall.png


== External Links ==
== External Links ==

Revision as of 21:29, 25 February 2009

Downfall
Alpha Project
Developer Nathan Stoddard
Theme fantasy
Influences Crawl
Released December 27
Updated January 30
Licensing Freeware, closed source
P. Language C++
Platforms Windows, Linux
Interface Ascii, Keyboard
Game Length 5-15 minutes
Official site of Downfall


Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project.

The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight and dungeon generation, more difficult.

downfall.png

External Links

Downfall web site

Downfall manual