Difference between revisions of "Door"
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Uncommon uses of a door: | Uncommon uses of a door: | ||
* In [[ADOM]] they are a potential [[trap]] location. | * In [[ADOM]] they are a potential [[trap]] location. | ||
* [[NetHack]] allows | * [[NetHack]] allows slamming monsters with doors. | ||
* [[Caverns of Xaskazien]] uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through. | * [[Caverns of Xaskazien]] uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through. | ||
* In [[Xenocide]] plastic doors have a window which can be seen through. | * In [[Xenocide]] plastic doors have a window which can be seen through. | ||
* In [[Rogue]] doors are always open and cannot be closed. | * In [[Rogue]] doors are always open and cannot be closed. |
Revision as of 15:42, 21 March 2009
Door is a dungeon feature. It can be just toggable obstruction of view or a dangerous game object.
Uncommon uses of a door:
- In ADOM they are a potential trap location.
- NetHack allows slamming monsters with doors.
- Caverns of Xaskazien uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through.
- In Xenocide plastic doors have a window which can be seen through.
- In Rogue doors are always open and cannot be closed.