Difference between revisions of "Door"

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Uncommon uses of a door:
Uncommon uses of a door:
* In [[ADOM]] they are a potential [[trap]] location.
* In [[ADOM]] they are a potential [[trap]] location.
* [[NetHack]] allows to slam monsters with doors.
* [[NetHack]] allows slamming monsters with doors.
* [[Caverns of Xaskazien]] uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through.
* [[Caverns of Xaskazien]] uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through.
* In [[Xenocide]] plastic doors have a window which can be seen through.
* In [[Xenocide]] plastic doors have a window which can be seen through.
* In [[Rogue]] doors are always open and cannot be closed.
* In [[Rogue]] doors are always open and cannot be closed.

Revision as of 15:42, 21 March 2009

Door is a dungeon feature. It can be just toggable obstruction of view or a dangerous game object.

Uncommon uses of a door:

  • In ADOM they are a potential trap location.
  • NetHack allows slamming monsters with doors.
  • Caverns of Xaskazien uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through.
  • In Xenocide plastic doors have a window which can be seen through.
  • In Rogue doors are always open and cannot be closed.