Difference between revisions of "Egoboo"
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|released = | |released = | ||
|updated = Mar 15, 2009 | |updated = Mar 15, 2009 | ||
|licensing = | |licensing = [[Open source]] | ||
|language = C | |language = [[C]] | ||
|platforms = Windows, Linux | |platforms = Windows, Linux | ||
|interface = 3D, keyboard, mouse | |interface = 3D, keyboard, mouse |
Revision as of 15:38, 22 March 2009
Egoboo | |
---|---|
Beta Project | |
Developer | Aaron & Ben Bishop |
Theme | Fantasy |
Influences | NetHack, Art of Legend of Zelda |
Released | |
Updated | Mar 15, 2009 |
Licensing | Open source |
P. Language | C |
Platforms | Windows, Linux |
Interface | 3D, keyboard, mouse |
Game Length | |
Official site of Egoboo |
Egoboo gathers its inspiration from the Roguelike genre of games. However, unlike Roguelikes, Egoboo uses 3D graphics and is played in realtime.
Story
Egoboo is a game set in the realm of Bishopia. King Bishop, the lord of the realm, has been kidnapped. It is your task to find his location by gathering the Sporks of Power. "If you think that sounds a little bit silly, you're right, it does, and we like it that way."
Features
- Full 3D, with SDL and OpenGL
- No Permadeath
- Predesigned maps
- Fixed characters (Often associated with specific maps)
Links
- 'The Cute way to Roleplay' Article at LinuxDevCenter
- Review at Ascii Dreams
- Egoboo at SourceForge
- Zippy-Egoboo at SourceForge
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.