Difference between revisions of "Mage Guild"
Jump to navigation
Jump to search
(updated version) |
m |
||
Line 7: | Line 7: | ||
|updated = 2008 Dec 11 | |updated = 2008 Dec 11 | ||
|licensing = freeware | |licensing = freeware | ||
|language = [[C#]] | |language = [[C Sharp | C#]] | ||
|platforms = .Net, Mono | |platforms = .Net, Mono | ||
|interface = tiles or graphical ASCII, keyboard | |interface = tiles or graphical ASCII, keyboard |
Revision as of 17:02, 22 March 2009
Mage Guild | |
---|---|
Stable game | |
Developer | Nahjor |
Theme | fantasy |
Influences | NetHack |
Released | 2008 Apr 03 ({{{relver}}}) |
Updated | 2008 Dec 11 ({{{updver}}}) |
Licensing | freeware |
P. Language | C# |
Platforms | .Net, Mono |
Interface | tiles or graphical ASCII, keyboard |
Game Length | 6 hours? |
Official site of Mage Guild |
Mage Guild is a new game by Nahjor of Lukos Software.
Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way.
The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.
The newest version is 1.2.