Difference between revisions of "Lost Labyrinth"
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=== Related links === | === Related links === | ||
* [http://www.lostlabyrinth.com Lost Labyrinth Homepage] | |||
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage] | * [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage] | ||
[[Category:Coffeebreak roguelikes]] [[Category:Stable games]] | [[Category:Coffeebreak roguelikes]] [[Category:Stable games]] | ||
[[Category:Roguelike games]] | [[Category:Roguelike games]] |
Revision as of 17:37, 24 November 2005
Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.
Description
Lost Labyrinth | |
---|---|
Developer | Frank Malota, Markus Döbele |
Theme | Fantasy |
Influences | Hack, Return of Heracles |
Status | Stable |
Released | 2001 |
Updated | 4.012c, on 13.10.2005 |
Licensing | GPL |
P. Language | BlitzBasic,PureBasic |
Platforms | Linux, Windows |
Interface | Graphical tiles, Keyboard, Mouse, Joystick, Gamepad |
Game Length | short |
Official site of Lost Labyrinth |
Lost Labyrinth features:
- "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
- digital sound effects
- immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
- game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
- labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
- the labyrinth starts small and gets larger with each new dungeon level
- the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
- randomly placed special levels (goblin caves, lava caverns, underground forest..)
- the light source of the character determines the size of the visible (scrolling) part of the labyrinth
- recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
- currently no game ending; the dungeon is endlessly deep and gets increasingly more difficult the deeper it gets
- online high score list
- four difficulty levels
- multiplayer mode with up to 7 players on the same machine (control via keyboard, mouse, and/or joystick)
- english and german language available
- freeware, open source (GPL)
Old Lost Labyrinth screenshot
Versions and platforms
First version was released in 2001. Lastest version is 4.012c, dating from October 13, 2005, available for Windows and Linux.