Difference between revisions of "Dungeon Monkey"
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* [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website] | * [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website] | ||
[[Category:Stable games]] | [[Category:Stable games]] | ||
[[Category:Roguelike games]] |
Revision as of 20:53, 22 July 2005
Dungeon Monkey was created by Joseph Hewitt in a week, in 2003.
Description
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.
Versions and platforms
First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included.