Difference between revisions of "Torchlit"
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{{game-alpha | {{game-alpha | ||
|name = Torchlit | |name = Torchlit | ||
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|interface = True-color console, keyboard, mouse (optional) | |interface = True-color console, keyboard, mouse (optional) | ||
|length = Depends on chosen quest | |length = Depends on chosen quest | ||
|influences = | |||
|released = | |||
|updated = | |||
|site = | |||
}} | }} | ||
Torchlit is a Roguelike under development that focuses on providing a variety of different quests right from the start. Some of them are coffee-break style small quests, others could potentially be big quests akin to the canon Roguelikes. (Although right now most of the quests are small.) | |||
Development is focused in providing a set of common functions for generating the maps - ie, generate a castle, an overworld view, etc. Then it's possible to write a number of variations of these map generators, dubbed quests. Unlike other Roguelikes, where these quests might be seen as branches of a "main" dungeon, the player can choose to play a favorite quest as many times as the player would like. | |||
== Screenshots == | |||
http://thedoryenlibrary.appspot.com/project/torchlit_001-full.jpg | |||
A screenshot from an old version, showcasing a special level inside an enemy fortress. |
Revision as of 16:34, 4 April 2009
Torchlit | |
---|---|
Alpha Project | |
Developer | Joao Henriques |
Theme | Fantasy |
Influences | |
Released | |
Updated | |
Licensing | Freeware, Closed Source |
P. Language | Python |
Platforms | Windows with py2exe, possibly others when open-sourced |
Interface | True-color console, keyboard, mouse (optional) |
Game Length | Depends on chosen quest |
[ Official site of Torchlit] |
Torchlit is a Roguelike under development that focuses on providing a variety of different quests right from the start. Some of them are coffee-break style small quests, others could potentially be big quests akin to the canon Roguelikes. (Although right now most of the quests are small.)
Development is focused in providing a set of common functions for generating the maps - ie, generate a castle, an overworld view, etc. Then it's possible to write a number of variations of these map generators, dubbed quests. Unlike other Roguelikes, where these quests might be seen as branches of a "main" dungeon, the player can choose to play a favorite quest as many times as the player would like.
Screenshots
A screenshot from an old version, showcasing a special level inside an enemy fortress.