Difference between revisions of "Angband/64"

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Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting.
Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting.
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=== Compiling Angband/64 ===
* With Dev-C++ for Windows
You only need 'main-win.c' when compiling for [[Windows]].  Do not include compress3.c or maze.c from the source file archive.
=== Known issues ===
* With Windows version
The town / dungeon display is corrupted so that there are some 'invisible' walls and walls appear in odd places (especially when out of line of sight).

Revision as of 07:34, 6 April 2009

Angband/64
Angband Variant
Developer Jurriaan Kalkman
Based on Angband-2.8.3
Theme Fantasy
Released Feb 1, 1998 (Beta 1 r1)
Updated June 21, 2001 (Beta 7 r3)
Download Angband/64 Mirror

[ Official site]


Angband/64 at Bablos' Angband Variant site

Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting.


Compiling Angband/64

  • With Dev-C++ for Windows

You only need 'main-win.c' when compiling for Windows. Do not include compress3.c or maze.c from the source file archive.

Known issues

  • With Windows version

The town / dungeon display is corrupted so that there are some 'invisible' walls and walls appear in odd places (especially when out of line of sight).