Difference between revisions of "Angband/65"

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Because I'm using [[GPL]] clean Angband + My code + (some of) Jurriaan Kalkman's code this should be  under the GPL.
Because I'm using [[GPL]] clean Angband + My code + (some of) Jurriaan Kalkman's code this should be  under the GPL.


I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.  Currently I have 41 tickets written and little work done (nine tickets closed).
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.   
 
=== Compiling Angband/65 ===
 
== With Visual C++ ==
 
* Copy 'angband.ico' into the \src\win directory.
* Start the VC++ IDE and create a new empty project
* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
* From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib

Revision as of 18:33, 8 April 2009

Angband/65
Angband Variant
Developer PaulBlay
Based on Angband 3.1.1,Angband/64
Theme Fantasy
Download Not yet.

Official site


The aim of this project is to produce Angband/64 reborn.

Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.

Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.

I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.

Compiling Angband/65

With Visual C++

  • Copy 'angband.ico' into the \src\win directory.
  • Start the VC++ IDE and create a new empty project
  • Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
  • From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib