Difference between revisions of "Angband/65"
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Because I'm using [[GPL]] clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL. | Because I'm using [[GPL]] clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL. | ||
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page. | I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page. | ||
=== Compiling Angband/65 === | |||
== With Visual C++ == | |||
* Copy 'angband.ico' into the \src\win directory. | |||
* Start the VC++ IDE and create a new empty project | |||
* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories. | |||
* From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib |
Revision as of 18:33, 8 April 2009
Angband/65 | |
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Angband Variant | |
Developer | PaulBlay |
Based on | Angband 3.1.1,Angband/64 |
Theme | Fantasy |
Download | Not yet. |
The aim of this project is to produce Angband/64 reborn.
Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.
Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.
Compiling Angband/65
With Visual C++
- Copy 'angband.ico' into the \src\win directory.
- Start the VC++ IDE and create a new empty project
- Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
- From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib