Difference between revisions of "Quarker"
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{{game-alpha| name = Quarker | {{game-alpha| name = Quarker | ||
|developer = [[ | |developer = [[Deej]] | ||
|theme = Surreal | |theme = Surreal | ||
|influences = | |influences = Quantum Mechanics | ||
|released = | |released = Not Yet! | ||
|updated = Sep 9, 2008 (0.03d) | |updated = Sep 9, 2008 (0.03d) | ||
|status = [[Alpha]] | |status = [[Alpha]] | ||
|licensing = | |licensing = | ||
|language = | |language = [[Java]] | ||
|platforms = | |platforms = Any with a JRE | ||
|interface = | |interface = ASCII | ||
|site = http://quarkerdev.blogspot.com/ | |site = http://quarkerdev.blogspot.com/ | ||
|length = | |length = | ||
}} | }} | ||
Have you ever wondered what life as a sub-atomic particle is like? If so, you should get outside more often. | |||
In Quarker, the player plays the part of a special sub-atomic particle that can absorb other particles. | |||
Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum. | |||
Future features will include: | |||
Advanced quark behavior: watch out for Hadrons! | |||
Restriction of FOV | |||
Gluon firing: both by the player and by quarks. | |||
Improved combat system | |||
Possible future features include: | |||
Other types of particles | |||
Inclusion of educational information | |||
Any requests for features or other comments are more than welcome at the dev blog! |
Revision as of 18:50, 9 April 2009
Quarker | |
---|---|
Alpha Project | |
Developer | Deej |
Theme | Surreal |
Influences | Quantum Mechanics |
Released | Not Yet! |
Updated | Sep 9, 2008 (0.03d) |
Licensing | |
P. Language | Java |
Platforms | Any with a JRE |
Interface | ASCII |
Game Length | |
Official site of Quarker |
Have you ever wondered what life as a sub-atomic particle is like? If so, you should get outside more often.
In Quarker, the player plays the part of a special sub-atomic particle that can absorb other particles.
Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum.
Future features will include: Advanced quark behavior: watch out for Hadrons! Restriction of FOV Gluon firing: both by the player and by quarks. Improved combat system
Possible future features include: Other types of particles Inclusion of educational information
Any requests for features or other comments are more than welcome at the dev blog!