Difference between revisions of "Pyro"
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|released = 2006 Nov 23 | |released = 2006 Nov 23 | ||
|updated = 2006 Dec 10 (v0.04a) | |updated = 2006 Dec 10 (v0.04a) | ||
|licensing = Open Source (MIT) | |licensing = [[Open Source]] (MIT) | ||
|language = [[Python]], [[Curses]] | |language = [[Python]], [[Curses]] | ||
|platforms = Cross-platform | |platforms = Cross-platform |
Revision as of 16:11, 14 April 2009
Pyro | |
---|---|
Alpha Project | |
Developer | Eric D. Burgess |
Theme | Fantasy,Underground dungeon crawl |
Influences | ADOM, Crawl |
Released | 2006 Nov 23 |
Updated | 2006 Dec 10 (v0.04a) |
Licensing | Open Source (MIT) |
P. Language | Python, Curses |
Platforms | Cross-platform |
Interface | ASCII, keyboard input |
Game Length | Short |
Official site of Pyro |
Summary
Pyro aims (eventually) to be the first major roguelike written entirely in the Python language. Python's naturally clear code and excellent OO support makes development fun and easy--as long as I can keep the performance acceptable! ;-)
Development
Development began in November 2006. Alpha releases will be regularly available on the Sourceforge project page at http://sourceforge.net/projects/pyrogue.
Discussion
Bug reports, feature requests, and discussion are available at http://sourceforge.net/projects/pyrogue.
Downloads
You guessed it, http://sourceforge.net/projects/pyrogue.
Screenshots