Difference between revisions of "Dungeon Monkey"
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'''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in [[2003]]. | '''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in [[2003]]. |
Revision as of 07:59, 21 April 2009
Dungeon Monkey | |
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7DRL | |
Developer | Joseph Hewitt |
Theme | |
Influences | |
Released | 2003 (1.00) |
Updated | Not yet |
Licensing | |
P. Language | |
Platforms | |
Interface | |
Game Length | |
Official site of Dungeon Monkey |
Dungeon Monkey was created by Joseph Hewitt in a week, in 2003.
Description
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.
Versions and platforms
First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included.