Difference between revisions of "Angband/65\Compiling"
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== With Visual C++ (IDE) == | == With Visual C++ (IDE) == | ||
The instructions below should give you an optimized, release, version of the game. If you want to compile a debug version make the obvious changes. | |||
* Copy 'angband.ico' into the \src\win directory. | * Copy 'angband.ico' into the \src\win directory. | ||
* Start the VC++ IDE and create a new empty project | * Start the VC++ IDE and create a new empty project | ||
* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories. | * Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories. | ||
* | |||
* | === Build -> Configuration manager === | ||
* Set 'configuration' to "Release". | |||
=== Project -> Properties === | |||
* '''Configuration Properties / General''' : Set "output directory" to where you want the .exe (usually ..\..\ ). | |||
* '''C/C++ / General''' : Set additional include directories to the source directory (usually ..\ ) | |||
* '''C/C++ / General''' : Set warning level to /W4 (optional). | |||
* '''C/C++ branch''' : Change advanced set "Compile as" to "Compile as C code /TC" | |||
* '''C/C++ branch''' : Type "/DWINDOWS /DNDEBUG" into the Command line. | |||
* '''Linker branch''' : Change input set "additional dependencies" to winmm.lib | |||
== With Visual C++ (Command prompt) == | |||
* Start Visual C++ Command Prompt | |||
* Change to source directory | |||
* Enter "nmake /fMakefile.nmake" | |||
== With Dev-C++ == | |||
NOTE: Earlier builds compiled with Dev-C++ were associated with segment fault crashes. Now seems to be OK. | |||
* Create an empty C project, located in the source directory | |||
* Add every C file from src/, src/win, src/monster, src/object and src/player. | |||
* From Project -> Project Options, General tab set "Win32 console application" | |||
* From Project -> Project Options, Build Options tab, set the executable output directory to "..\". | |||
* From Project -> Project Options, parameters tab, add -mwindows -DWINDOWS -I. to the compiler options and -lmingw32 -lwinmm -mwindows to the linker options. | |||
== With Linux == | |||
Compiling with Linux should be possible (now that some initial problems have been fixed). Compiling guides, hints, etc. are welcome. | |||
== With Visual C++ (Command prompt) == | == With Visual C++ (Command prompt) == |
Revision as of 12:20, 23 April 2009
With Visual C++ (IDE)
The instructions below should give you an optimized, release, version of the game. If you want to compile a debug version make the obvious changes.
- Copy 'angband.ico' into the \src\win directory.
- Start the VC++ IDE and create a new empty project
- Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
Build -> Configuration manager
- Set 'configuration' to "Release".
Project -> Properties
- Configuration Properties / General : Set "output directory" to where you want the .exe (usually ..\..\ ).
- C/C++ / General : Set additional include directories to the source directory (usually ..\ )
- C/C++ / General : Set warning level to /W4 (optional).
- C/C++ branch : Change advanced set "Compile as" to "Compile as C code /TC"
- C/C++ branch : Type "/DWINDOWS /DNDEBUG" into the Command line.
- Linker branch : Change input set "additional dependencies" to winmm.lib
With Visual C++ (Command prompt)
- Start Visual C++ Command Prompt
- Change to source directory
- Enter "nmake /fMakefile.nmake"
With Dev-C++
NOTE: Earlier builds compiled with Dev-C++ were associated with segment fault crashes. Now seems to be OK.
- Create an empty C project, located in the source directory
- Add every C file from src/, src/win, src/monster, src/object and src/player.
- From Project -> Project Options, General tab set "Win32 console application"
- From Project -> Project Options, Build Options tab, set the executable output directory to "..\".
- From Project -> Project Options, parameters tab, add -mwindows -DWINDOWS -I. to the compiler options and -lmingw32 -lwinmm -mwindows to the linker options.
With Linux
Compiling with Linux should be possible (now that some initial problems have been fixed). Compiling guides, hints, etc. are welcome.
With Visual C++ (Command prompt)
- Start Visual C++ Command Prompt
- Change to source directory
- Enter "nmake /fMakefile.nmake"
With Dev-C++
NOTE: Earlier builds compiled with Dev-C++ were associated with segment fault crashes. Now seems to be OK.
- Create an empty C project, located in the source directory
- Add every C file from src/, src/win, src/monster, src/object and src/player.
- From Project -> Project Options, General tab set "Win32 console application"
- From Project -> Project Options, Build Options tab, set the executable output directory to "..\".
- From Project -> Project Options, parameters tab, add -mwindows -DWINDOWS -I. to the compiler options and -lmingw32 -lwinmm -mwindows to the linker options.
With Linux
Compiling with Linux should be possible (now that some initial problems have been fixed). Compiling guides, hints, etc. are welcome.