Difference between revisions of "Intrinsics"

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Intrinsics are traits or states posessed by [[monster]] or granted by [[item]]. Most often these are binary in nature meaning you have it all or nothing although there are few exceptions. [[SporkHack]] measures resistances in percentages. [[Angband]] allows few resistances to combine if one is temporary and other comes from equipment. [[ADOM]] extends this to almost all its intrinsics making internal intrinsic cumulative with gained through worn items.
Intrinsics are traits or states possessed directly by the player's character (or possibly a [[monster]]) or granted by an [[item]]. Most often these are binary in nature, meaning you either have it or you do not. There are a few exceptions. [[SporkHack]] measures resistances in percentages, as do several [[Angband variants]]. [[Angband]] allows certain resistances to combine if one is temporary and the other is "permanent" (which includes protection granted by equipment). [[ADOM]] extends this to almost all its intrinsics, making internal intrinsics cumulative with those gained through worn items.


Most common intrinsics are:
Most common intrinsics are:
* various resistances, vulnerabilities and immunities,
* various resistances, vulnerabilities and immunities,
* conditions like invisible, poisoned, hasted, paralysed, deaf or turning to stone,
* states such as being invisible, poisoned, hasted, paralyzed, deaf, or turning to stone,
* representing abilities: can walk on liquid bodies, able to see invisible.
* special abilities such as being able to walk on liquid bodies or to see invisible monsters.


=== Gaining ===
=== Gaining Intrinsics ===
There several ways to acquire an intrinsic. [[Roguelike]]s are famous for eating a [[corpse]] to receive qualities characteristic for slain foe. It is known as a rule "[[You are what you eat]]". Often there will be a percentage chance of granting intrinsic.
There several ways to acquire an intrinsic. [[Roguelike]]s are famous for eating a [[corpse]] to receive qualities characteristic to the slain foe. It is known as a rule that "[[You are what you eat]]". Often there will be a percentage chance of granting one or more intrinsics from a particular type of corpse.


Another way is to cast a spell on oneself or use consumable item. The effect is often only temporary.
Another way is to cast a [[spell]] on oneself or to use consumable item. The effect of these methods is typically only temporary.


Onc can rely on equipment to provide desired properties. Each worn or wielded enchanted item grants its intrinsics to wielder. [[Artifact]]s are very notable in this regard as these often provide several qualities but sometimes also have negative effects.
One can rely on equipment to provide desired properties. Each worn or wielded enchanted item grants its intrinsics to its wielder. [[Artifact]]s are very notable in this regard as these often provide several qualities but sometimes also have negative effects. Artifacts in some games have even been known to grant intrinsics when merely carried and not wielded/worn.


Lastly, one may risk getting [[mutation | mutated]] hoping that advantageous genetic change provides needed trait.
Lastly, one may risk getting [[mutation | mutated]] in the hope that advantageous genetic change will provide a needed trait.


=== Duration ===
=== Duration ===
Whether intrinsic is temporary or permament depends mostly on game in question. ADOM and NetHack go with permament changes while in [[POWDER]] eating corpses benefits (or penalizes) you only for a duration.
Whether an intrinsic is temporary or permanent depends mostly on the game in question. ADOM and NetHack go with permanent changes, while in [[POWDER]], eating corpses benefits (or penalizes) you only for a duration.


[[Category:Concepts]]
[[Category:Concepts]]

Latest revision as of 05:47, 9 May 2009

Intrinsics are traits or states possessed directly by the player's character (or possibly a monster) or granted by an item. Most often these are binary in nature, meaning you either have it or you do not. There are a few exceptions. SporkHack measures resistances in percentages, as do several Angband variants. Angband allows certain resistances to combine if one is temporary and the other is "permanent" (which includes protection granted by equipment). ADOM extends this to almost all its intrinsics, making internal intrinsics cumulative with those gained through worn items.

Most common intrinsics are:

  • various resistances, vulnerabilities and immunities,
  • states such as being invisible, poisoned, hasted, paralyzed, deaf, or turning to stone,
  • special abilities such as being able to walk on liquid bodies or to see invisible monsters.

Gaining Intrinsics

There several ways to acquire an intrinsic. Roguelikes are famous for eating a corpse to receive qualities characteristic to the slain foe. It is known as a rule that "You are what you eat". Often there will be a percentage chance of granting one or more intrinsics from a particular type of corpse.

Another way is to cast a spell on oneself or to use consumable item. The effect of these methods is typically only temporary.

One can rely on equipment to provide desired properties. Each worn or wielded enchanted item grants its intrinsics to its wielder. Artifacts are very notable in this regard as these often provide several qualities but sometimes also have negative effects. Artifacts in some games have even been known to grant intrinsics when merely carried and not wielded/worn.

Lastly, one may risk getting mutated in the hope that advantageous genetic change will provide a needed trait.

Duration

Whether an intrinsic is temporary or permanent depends mostly on the game in question. ADOM and NetHack go with permanent changes, while in POWDER, eating corpses benefits (or penalizes) you only for a duration.