Difference between revisions of "Wayfarer"
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* No win condition (bop 'til you drop) | * No win condition (bop 'til you drop) | ||
* Items come pre-identified | * Items come pre-identified | ||
* | * Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty | ||
== Future plans == | == Future plans == |
Revision as of 05:24, 14 May 2009
Wayfarer | |
---|---|
Alpha Project | |
Developer | Ben Hemmendinger |
Theme | Jabberwockey |
Influences | Tunnels of Doom, classic RLs |
Released | Mar 27, 2009 (Alpha .1) |
Updated | Apr 22, 2009 (Alpha .3) |
Licensing | Freeware, Closed Source |
P. Language | Processing (Java) |
Platforms | Browser, Windows, Linux, Mac OS X |
Interface | 3D/2D graphics, keyboard |
Game Length | potentially endless |
Official site of Wayfarer |
Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there are releases for Mac, Windows, and Linux.
Features
- Blend of turn-based and real-time
- 2D or 3D mode
- Simple vector graphics, scalable 8x8 sprites
- Sound and music
- Animation, special effects
- Save games online
- Persistent levels (and level contents)
- Shops
- Limb health system
- Combat
- Some spells (scrolls and wands)
- A handful of skills
Screenshot
Current limitations
- No win condition (bop 'til you drop)
- Items come pre-identified
- Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty
Future plans
- Versatile "combine items" command
- Option to save characters to disk (offline characters)
- A server-based Pawn Shop for online characters
- A large world with multiple towns and dungeons
- A speech/dialogue system
- Skills, spells, enchanted items
- Cooperative enemies
- Nonlethal combat skills
Resources
- Wayfarer, the official Wayfarer site.
- BenHem.com, the author's site.